The timing could hardly have been better. A little over a week after the underwhelming announcement of Nintendo’s new OLED Switch model (better screen, bigger stand, and, well, that’s your lot), along came Steam Deck – a significantly more powerful handheld console a few wags determined was the real Switch Pro. The process for reserving units may have turned into a bit of a mess, with some Steam users told their accounts were too new (did the past decade or so really mean that little, Valve?) while others were informed they’d made too many purchases before their deposit had been taken. Yet these obvious signs of servers being overrun would probably have been music to the platform holder’s ears: a leak of the queue sizes suggested 100,000 reservations were made in about two hours.
Not a bad start, then, though Valve’s Steam account stipulations that were intended to stop scalpers had little effect, with eBay listings for Steam Deck preorders set at extortionate prices cropping up almost immediately afterward. More problems soon emerged: the first batch of preorders may be set to arrive with players in the first quarter of next year, but those for the mid-range 256GB model and high-end 512GB unit won’t be with players until Q2 and Q3 respectively.
Bu hikaye Edge dergisinin October 2021 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye Edge dergisinin October 2021 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image