Glock rockin' beats
Edge|August 2020
Examining the birth of the rhythm shooter and the challenge of fusing beats and bullets
Glock rockin' beats

From Halo’s 30 seconds of fun to Doom Eternal’s pounding combat loops, every first-person shooter moves to its own rhythm – even if it’s one you instinctively feel rather than hear. Recently, game developers have been looking to turn the volume up and make that connection more explicit. Harmonix’s Audica combines shooting and music, but it’s more a rhythm game with guns than the reverse. VR favorite Pistol Whip, meanwhile, sets its on-rails action to a driving EDM score. Now two new games are going a step further: they’re FPSes first and foremost, but they demand your actions match their tempo.

If you spend any time on social media, you’ll likely have noticed one game in particular making a splash. In April, Dan Da Rocha tweeted a 30-second snippet of footage under the Screenshot Saturday hashtag. “Here’s a rhythm FPS game we’ve been messing around with,” he wrote. “It’s been pretty fun to work on so far!” Yet the idea behind Gun Jam was not new by any means; he’d been kicking it around since early 2018 while working on puzzler QUBE 2. “I was playing this FPS prototype and trying to think of a unique hook, something that hadn’t really been done before,” he tells us. As he played, he began to zone out and listen to the background music before inspiration struck. He started tapping his finger on the desk in time with the soundtrack, and then carried on playing, this time forcing himself to only shoot on the beat. “It felt pretty good,” he says.

Bu hikaye Edge dergisinin August 2020 sayısından alınmıştır.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

Bu hikaye Edge dergisinin August 2020 sayısından alınmıştır.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

EDGE DERGISINDEN DAHA FAZLA HIKAYETümünü görüntüle
BONAPARTE: A MECHANIZED REVOLUTION
Edge UK

BONAPARTE: A MECHANIZED REVOLUTION

No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.

time-read
2 dak  |
January 2025
TOWERS OF AGHASBA
Edge UK

TOWERS OF AGHASBA

Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.

time-read
2 dak  |
January 2025
THE STONE OF MADNESS
Edge UK

THE STONE OF MADNESS

The makers of Blasphemous return to religion and insanity

time-read
3 dak  |
January 2025
Vampire Survivors
Edge UK

Vampire Survivors

As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.

time-read
2 dak  |
January 2025
Devil May Cry
Edge UK

Devil May Cry

The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming

time-read
6 dak  |
January 2025
Dragon Age: The Veilguard
Edge UK

Dragon Age: The Veilguard

With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.

time-read
6 dak  |
January 2025
SKATE STORY
Edge UK

SKATE STORY

Hades is a halfpipe

time-read
5 dak  |
January 2025
SID MEIER'S CIVILIZATION VII
Edge UK

SID MEIER'S CIVILIZATION VII

Firaxis rethinks who makes history, and how it unfolds

time-read
5 dak  |
January 2025
FINAL FANTASY VII: REBIRTH
Edge UK

FINAL FANTASY VII: REBIRTH

Remaking an iconic game was daunting enough then the developers faced the difficult second entry

time-read
9 dak  |
January 2025
THUNDER LOTUS
Edge UK

THUNDER LOTUS

How Spirit farer's developer tripled in size without tearing itself apart

time-read
7 dak  |
January 2025