Endings: a topic in which we’d imagine Agent 47 is uniquely well-versed by now. He’s certainly delivered enough of them in his time – via the medium of piano wire, silenced pistol, tumbling stuffed moose. And now, with IO Interactive putting another besuited amoral agent in its sights, it seems 47 is about to get one of his own. An ending, that is. Not a stuffed moose.
“We are going to put it to rest for a while, the franchise,” game director Mattias Engström tells us. “We have the live tail, and there’s going to be some cool stuff coming there” – he means the kind of extra missions and Elusive Targets which have followed the previous two games – but this release will be 47’s last full-length outing for the foreseeable future. “It’s going to be a pretty emotional moment for me, but we’re moving on.”
The aim for Hitman 3, Engström says, is not only to wrap up the World Of Assassination trilogy that began with the series’ 2016 reboot, but also to provide closure to the past 20 years of creative murder, borrowed costumes and largely extraneous plot points. Which makes Engström an interesting choice of director. Before joining IO in 2013, he admits, “I didn’t really know Hitman that well.” But working as a level designer on the last two games (Engström was the primary architect of Marrakesh and Mumbai) has fixed that. So don’t expect an outsider’s take on the concept. Hitman 3 is an iteration, building on all that experience – and directly atop its two immediate predecessors.
Bu hikaye Edge dergisinin February 2021 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye Edge dergisinin February 2021 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart