Journey To The Savage Planet
Edge|April 2020
Developer Typhoon Studios Publisher 505 Games Format PC (tested), PS4, Xbox One Release Out now
Journey To The Savage Planet

We’ve been unsure about 505 Games for a while, to be honest. The Italian publisher has a fine eye, no doubt, but after the deal has been signed its games have always seemed a little underpromoted. At E3 last year, Control was one of the big hits among the assembled press, but it was quietly tucked away in a meeting room upstairs; the eventual torrent of end-of-year awards that rained down on Remedy’s game had little to do with how much it was, or rather wasn’t, promoted. Yet the messaging around Journey To The Savage Planet has been pitch perfect. When we first touch down in Typhoon Studios’ debut, we know exactly what to expect – and the game is all the better for it.

Quite how much of that is down to 505 is open to question, admittedly. After all, Typhoon co-founder and creative director Alex Hutchinson has spent the past couple of years detailing Savage Planet’s creation in these very pages in his column, Hold To Reset. Perhaps, therefore, we come to the game better informed about his intentions for the project than the wider gameplaying public. But out on the press circuit Hutchinson has been measured and consistent in explaining what the game both is, and isn’t, proving that game development isn’t just about what you make, but how you talk about it too.

Bu hikaye Edge dergisinin April 2020 sayısından alınmıştır.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

Bu hikaye Edge dergisinin April 2020 sayısından alınmıştır.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

EDGE DERGISINDEN DAHA FAZLA HIKAYETümünü görüntüle
BONAPARTE: A MECHANIZED REVOLUTION
Edge UK

BONAPARTE: A MECHANIZED REVOLUTION

No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.

time-read
2 dak  |
January 2025
TOWERS OF AGHASBA
Edge UK

TOWERS OF AGHASBA

Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.

time-read
2 dak  |
January 2025
THE STONE OF MADNESS
Edge UK

THE STONE OF MADNESS

The makers of Blasphemous return to religion and insanity

time-read
3 dak  |
January 2025
Vampire Survivors
Edge UK

Vampire Survivors

As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.

time-read
2 dak  |
January 2025
Devil May Cry
Edge UK

Devil May Cry

The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming

time-read
6 dak  |
January 2025
Dragon Age: The Veilguard
Edge UK

Dragon Age: The Veilguard

With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.

time-read
6 dak  |
January 2025
SKATE STORY
Edge UK

SKATE STORY

Hades is a halfpipe

time-read
5 dak  |
January 2025
SID MEIER'S CIVILIZATION VII
Edge UK

SID MEIER'S CIVILIZATION VII

Firaxis rethinks who makes history, and how it unfolds

time-read
5 dak  |
January 2025
FINAL FANTASY VII: REBIRTH
Edge UK

FINAL FANTASY VII: REBIRTH

Remaking an iconic game was daunting enough then the developers faced the difficult second entry

time-read
9 dak  |
January 2025
THUNDER LOTUS
Edge UK

THUNDER LOTUS

How Spirit farer's developer tripled in size without tearing itself apart

time-read
7 dak  |
January 2025