Is Monster Hunter Becoming Too Easy?
GameOn Magazine|Issue 141 - July 2021
Dylan believes hunting monsters has never been easier
Dylan Pamintuan
Is Monster Hunter Becoming Too Easy?

So, over the past few weeks I’ve been playing Monster Hunter Rise and I can safely say it's one of my games of the year next to Persona 5 Strikers. My first Monster Hunter game was 4 Ultimate, with well over a thousand hours in the game. I hit the maximum Hunter Rank, beat a majority of the quests (except one in single-player and one in multiplayer) and collected a majority of the Greatswords available in the game. Heck, I’ve even beaten a few Fatalis. I was not a Monster Hunter fan until my brother gave me this game.

And I lost all that skill when I went over to Monster Hunter World.

It introduced a lot of changes to the Monster Hunter formula, streamlining many gameplay systems and generally making things more user-friendly and less clunky, where I think most of the difficulty was in the older games. There are no quest fees anymore, if you forget to eat you can eat at camp, gathering is a simple button press, fast travel between several sub-camps. These changes were made to stop wasting your time with guesswork or tedious gathering and get you back into the main draw of the game: fighting monsters. I couldn’t go back to the old style because I have so much control over my hunter in the modern games that I can’t relinquish that anymore.

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