SAND LAND
GameOn Magazine|Issue 176 - July 2024
As someone who doesn't watch a lot of anime or read a ton of manga, I was very surprised to find out that Akira Toriyama had done more than just Dragon Ball.
Violet Plata
SAND LAND

In fact, when I first saw SAND LAND's advertisement for its preorder, I didn't even arrive at the conclusion that it was by the same creator! I figured someone had just taken heavy inspiration from the drawing style.

Ironically, finding out it was based on a manga is the same thing that pushed me away from getting the game despite how much the graphic style had smitten me— I figured not knowing anything about the premise or its characters would end up in an absolute waste of time and money... however, it wasn't up to me, it seems. While I was able to hesitantly move on from the thought of buying it, I eventually found out there was a demo, and that's when my fate was sealed— I couldn't stop thinking about the game, and that's considering the demo was so bad! Enough about my backstory with it, though. Let's talk about my adventure through Sand Land.

SAND LAND is an RPG adventure where you play as Beelzebub, the Fiend Prince, son of Lucifer. The premise is set with a cutscene that lets us know that the world fell into somewhat of an apocalypse about 50 years prior, and it was all thanks to humans and their stupidity. While I'm not actively looking forward to being reminded of the world's (possibly) inevitable end, climate change, and humanity's unique ability to continue reaching higher depths of idiocy, I was quite intrigued by it in this situation. As a newb in the world of anime and manga, it was a cool experience to see how it would unfold in such a setting, especially one that involves Demons.

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