Port Report: God of War PC
GameOn Magazine|Issue 149 - March 2022
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Port Report: God of War PC

Let's be honest, we are all very fond of PC gaming. Be it for the variability of choices present such as playing with ultrawide resolutions or getting to choose our own controllers, we all have a reason to love PC gaming. Unfortunately, not all ports are properly done. Maybe they are lacking some options that should be available to PC users, or maybe it lags to hell and back before you finally get that one last frame to kill the enemy that has been giving you trouble for the past 50 hours, regardless, not all companies do justice to their games when porting them. Needless to say, no one wants to buy something that is wrongly ported, so that is why I'm writing these reviews, plunging into possibly terrible ports to prevent you from making the same mistake.

God of War

We're all crying. Of joy, of pain because we played it on PlayStation 4, of sadness because we have to reexperience the traumatic story, but the culmination is that we're all crying. Sony is finally opening its 22. GameOn Magazine doors to PC and we're getting to experience some of the wonderful stories that have been gated behind exclusivity for years.

It started with Horizon Zero Dawn, which led to Days Gone, and finally — Sony's biggest port yet – God of War. The release shook the world with a total of 73,529 players all joining in to experience this masterpiece of a game.

What does the port include?

The first thing I did was jump into the settings menu. What could I edit, what could I change? Display settings are present, including ultrawide going as far as 21:9 which is definitely welcome, 4K60FPS, FPS limit, and DLSS, Fidelity FX Super Resolution, and Render Scale.

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