With BLOODSTAINED: RITUAL OF THE NIGHT, Koji Igarashi created a homage to his own games.
Five years ago Koji Igarashi, director and writer on Castlevania: Symphony of the Night, left Konami to make another Castlevania-style game. Five years is a long time, and the Metroidvania genre has grown substantially in that period, but sometimes you don’t want a variation on a familiar theme. You want the same game in a new package. Rejoice, because with Bloodstained: Ritual of the Night, that’s exactly what you’re getting.
Miriam is a science experiment in the shape of a dolled-up anime girl. Together with her friend, a man named Gebel, she was part of an experiment that transplanted the essence of demons into her body. This demonic power comes in the form of shards, thus she’s called a Shardbinder. The more shards you absorb, the more you let go of your humanity, a fate that befell Gebel.
Gebel is now out to fill the world with demons, all from the comfort of his castle—because of course there is a castle. It’s a sprawling place full of heavy chandeliers, grim-looking statues, and monsters keeping watch. From the entrance hall to the gardens, towers, and even the caves below, every inch of this castle is waiting to be explored and plundered, and for the most part its backdrops are varied enough to make you want to see what’s around the next corner.
Bu hikaye PC Gamer US Edition dergisinin October 2019 sayısından alınmıştır.
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Bu hikaye PC Gamer US Edition dergisinin October 2019 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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