My favorite level of Automachef is simple—there are only two recipes, a chicken sandwich, and a burger, but the kitchen is the size of a toolshed. Forced to make do with only one grill and one food processor, I establish loops of conveyor belts to shuffle ingredients around. With all available space filled, I sit back and click go, only to realize I’d forgotten the machine that takes customer’s orders. Time to start over.
Automachef is a production line game—that is to say, it’s a game about carefully arranging conveyor belts, mechanical arms and other doodads along a grid to guide ingredients through various stages of cooking, mixing and packaging. As the name might suggest, this one is about food. Specifically fast food—heart attack burgers, fried chicken, and greasy BLTs will power your way to world domination, quite literally if the AI that serves as your jokey mission narrator is to be believed.
Bu hikaye PC Gamer US Edition dergisinin November 2019 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye PC Gamer US Edition dergisinin November 2019 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios