ANNO 1800 is a compelling, if somewhat idiosyncratic city-builder.
Anno 1800 belongs to a select group of games that I like to refer to as “blink and it’s 2 am” games. For example, you might sit down in an evening with the plan of setting up your first steel mill. Then you blink and it’s 2 am and you’ve somehow found a colony in the New World. Alternatively, perhaps you set the goal of reaching the next population milestone to unlock a new building. Then you do that, and the building you unlock is a zoo for which you can build individual enclosures to fill with several dozen types of animals. Blink.
This is comfortably the most engrossing city-builder I’ve played since Cities: Skylines, one that combines an intriguing theme with some enjoyably complex production chains and trading mechanics. It also has a wealth of buildings to construct and resources to produce, letting you construct some truly impressive and enormous urban sprawls.
Anno 1800 puts you in the hobnailed boots of an up-and-coming business magnate in the burning heart of the industrial revolution. There are three ways to play, Campaign, Sandbox, and Multiplayer. Structurally, they’re all basically the same—the campaign is itself a gigantic sandbox that happens to feature a chain of missions to follow.
Whichever way you choose to play, you start out in charge of a western-European island with nothing but a trading post to your name. Your first goal is to build a simple farming village, which acts as the foundation for your city. From here, your objective is to grow a bustling metropolis that will stretch its tendrils to the horizon and beyond.
CLASS WARFARE
Bu hikaye PC Gamer US Edition dergisinin August 2019 sayısından alınmıştır.
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Bu hikaye PC Gamer US Edition dergisinin August 2019 sayısından alınmıştır.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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