There’s good reason to welcome the return of the horsemen of the apocalypse, and not only because of what’s on your social media feed. In the world of videogames, they star in a great series that didn’t deserve to pass like the wind with the somewhat lame third entry. And lo, Airship Syndicate did rise from the ashes of Vigil Games – who did once develop entries first and second – and thus it spake unto the industry, “Let’s do this”.
Darksiders has always bounced gleefully from one influence to the next. The first game borrowed heavily from Nintendo’s Zelda series, while the second – which starred a hilariously ripped version of Death – clearly took its wall-running cue from the Prince of Persia reboot. Then, the Gunfire Games developed Darksiders III decided to join the wearisomely long line of titles trying to copy Dark Souls. Given the history of the series, the move to an entirely different genre isn’t really as jarring as it might be.
Darksiders Genesis is an action RPG, with all the waves of enemies and grabbing of loot that you might expect. I’m slightly surprised, therefore, to find that it still immediately and consistently feels like Darksiders. It’s a prequel to the first game, which follows War and, for the first time, Strife. Notorious rascal Lucifer is up to something, and The Council has taken time out from changing the bin collection days without telling anybody to instruct these two lovable harbingers of doom to find out what it is.
Bu hikaye PC Gamer dergisinin February 2020 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye PC Gamer dergisinin February 2020 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios