Standing on the shoulders of giants… and then stabbing them repeatedly
Beast Mode
No Matter Studios is aiming to make Prey For the Gods less linear than boss fight-centric games of the past. For one thing, you can eliminate its big bads in multiple ways. “You could come to a boss with just a bow and arrow, or you could come with no weapons,” says Parnell. We do like variety in our monster murder.
We’re gonna need a bigger boa… actually, keep your rickety fishing vessel. We’d be better off with a bazooka to battle the behemoths of this monster-slaying indie sandbox. It may not be the done thing to discuss beloved PlayStation classics ‘round these parts, but in this case, it’s impossible to ignore the 20-storey leviathan in the room. “There’s no doubt we’ve been heavily inspired by Shadow Of The Colossus,” admits No Matter Studios’ Brian Parnell.
Bu hikaye Official Xbox Magazine dergisinin April 2017 sayısından alınmıştır.
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Bu hikaye Official Xbox Magazine dergisinin April 2017 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
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