Huddled alone in a corner near bombsite A, I knew I didn’t have a chance of sneaking in and planting the package strapped to my back. The defense had just wiped out the other four members of my team, and they knew the bomb was close. They’d be waiting to dome me as soon as I stepped around a corner. So instead I activated my ult, an ability I’d been charging up for half a dozen rounds. After a tense, vulnerable few seconds, I teleported clear across the map to bombsite B and armed the bomb, adrenaline pumping at the thought of pulling off a 1v4 upset.
“Unloseable!” says League of Legends shoutcaster David ‘Phreak’ Turley, who was helping my team of journalists learn the basics of Valorant, Riot’s new competitive shooter. Unloseable for him, maybe. It was meant to be encouraging, but unfortunately, Turley underestimated my ability to choke under pressure. The defence raced to my bomb site and I fumbled my other remaining abilities, throwing down smoke clouds that blinded me as much as they did them. Instead of hiding to scare off an attempted disarm, I went in—and down—guns blazing. They had just enough time to defuse my unloseable victory.
I’m still mad I blew my chance at glory, but the thrill of that moment has stuck with me. It showed how dramatically a well-timed ability in Valorant can alter a match, and made me think ‘OK, maybe Riot has something here’. Because at first, I wasn’t so sure. Hero abilities allow for clever strategies and exciting upsets, but look past them, and Riot Games has fundamentally spent the last five years building Counter-Strike.
TEAMFIGHT TACTICAL
Bu hikaye PC Gamer US Edition dergisinin May 2020 sayısından alınmıştır.
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Bu hikaye PC Gamer US Edition dergisinin May 2020 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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