NEED TO KNOW
RELEASE TBC
DEVELOPER Blizzard Entertainment
PUBLISHER In-house
LINK bit.ly/3vQZKd2
The toughest battle I fought while playing Overwatch 2 was trying to figure out why it’s a sequel. Blizzard’s follow-up to its 2016 team-based hero shooter doesn’t make substantial enough changes to the game that you can still play today. It’s too familiar, and that only heightens the current game’s issues.
If you, like me, have played Overwatch since its inception, you can track the progress of the game by memory alone. What started as an ambitious, goofy shooter for people who don’t play traditional FPS games like Call of Duty and Battlefield has slowly turned into a game that keeps dialling up its lethality to mirror its competitors. So much has changed since 2016, and a lot of it comes from how Overwatch skewered the idea of what FPS games could be. Valorant and Apex Legends wouldn’t exist if Overwatch hadn’t roused the shooter audience with a colorful cast of characters with unique abilities and weapons.
Overwatch 2 chooses to ignore the revolutionary spirit of its predecessor and looks to other games to try to revitalize where it left off. Needless to say, I disagree with Morgan on how much Blizzard is actually shaking up here—for me, this is a game that mistakes imitation with innovation. Overwatch used to be the most diverse game, the FPS for all different types of players, the example that everyone followed. Now, it’s a game stuck trying to please its most hardcore players and hoping new ones will simply follow along.
Bu hikaye PC Gamer US Edition dergisinin August 2022 sayısından alınmıştır.
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Bu hikaye PC Gamer US Edition dergisinin August 2022 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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