VOXELS
PC Gamer US Edition|December 2021
Who needs polygons when you have blocks?
Joseph Knoop
VOXELS

Rather than learning to make bread, my desperate quarantine hobby turned out to be learning voxel art. Using the fantastic MagicaVoxel software, I went from building abstract animals to building illuminated Dance Dance Revolution machines, quaint Japanese storefronts, and even the subway tracks outside my apartment. Most importantly, voxel art has given me an appreciation for the amount of work that goes into a game’s visual design, especially when it’s consciously constrained, not necessarily sacrificing style or substance. From trendsetters like Minecraft, to physics experiments like Teardown, to narrative adventures like Cloudpunk, voxel art has changed the way I look at almost everything I play.

If the last year has taught us anything, it’s that many game devs shoot for the moon, but also like Jeff Bezos, barely manage to get anywhere while blowing big bucks.

Bu hikaye PC Gamer US Edition dergisinin December 2021 sayısından alınmıştır.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

Bu hikaye PC Gamer US Edition dergisinin December 2021 sayısından alınmıştır.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

PC GAMER US EDITION DERGISINDEN DAHA FAZLA HIKAYETümünü görüntüle
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
PC Gamer US Edition

Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.

Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.

time-read
5 dak  |
September 2024
SCREENBOUND
PC Gamer US Edition

SCREENBOUND

How a 5D platformer went viral two months into development

time-read
5 dak  |
September 2024
OLED GAMING MONITORS
PC Gamer US Edition

OLED GAMING MONITORS

A fresh wave of OLED panels brings fresh options, greater resolutions and makes for even more impressive gaming monitors

time-read
6 dak  |
September 2024
CRYSIS 2
PC Gamer US Edition

CRYSIS 2

A cinematic FPS with tour de force visuals.

time-read
5 dak  |
September 2024
PLOD OF WAR
PC Gamer US Edition

PLOD OF WAR

SENUA’S SAGA: HELLBLADE 2 fails to find a new path for its hero

time-read
6 dak  |
September 2024
GALAXY QUEST
PC Gamer US Edition

GALAXY QUEST

HOMEWORLD 3 is a flashy, ambitious RTS, but some of the original magic is missing

time-read
6 dak  |
September 2024
FAR REACHING
PC Gamer US Edition

FAR REACHING

Twenty years ago, FAR CRY changed the landscape of PC gaming forever.

time-read
10+ dak  |
September 2024
THY KINGDOM COME
PC Gamer US Edition

THY KINGDOM COME

SHADOW OF THE ERDTREE is the culmination of decades of FromSoftware RPGs, and a gargantuan finale for ELDEN RING

time-read
9 dak  |
September 2024
KILLING FLOOR 3
PC Gamer US Edition

KILLING FLOOR 3

Tripwire Interactive's creature feature is back

time-read
6 dak  |
September 2024
IMPERFECTLY BALANCED
PC Gamer US Edition

IMPERFECTLY BALANCED

Arrowhead says HELLDIVERS 2 balancing patches have 'gone too far'

time-read
2 dak  |
September 2024