The year of 2004 was an auspicious one for video games. In fact, it was perhaps, a bit too auspicious for Troika, a small CRPG development house headed by ex-Black Isle veterans.
Troika had to release an embattled, over budget, and unfinished game of a niche genre right smack dab in the middle of a legendary autumn, which also boasted Halo 2, Half-Life 2, and Metal Gear Solid 3. Vampire: The Masquerade—Bloodlines never stood a chance really, and ended up selling only 72,000 copies in its initial release. Afterward, Troika struggled to find backing for subsequent projects and were forced to close their doors in 2005.
The tapes never stopped circulating though, so to speak. Strong word of mouth helped its reputation flourish on RPG forums, and VtMB found a second life through digital distribution. This game was not on my radar at the time of its initial release, and even if it was, I was nine years old, and my dad would have immediately put the kibosh on any attempt on my part to play this M-rated game with a scantily-clad, blood-spattered, Harley Quinn-looking lady on the cover. No, like most of its fans, I came to Bloodlines years later, drawn by that strong hearsay. A lot of its design choices frustrated me my first time around, and I put off finishing that first playthrough for almost half a year. Despite that, it’s a game I simply could not get out of my head, and I found myself diving in for another go.
UNFINISHED, UNBROKEN
Bu hikaye PC Gamer US Edition dergisinin March 2022 sayısından alınmıştır.
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Bu hikaye PC Gamer US Edition dergisinin March 2022 sayısından alınmıştır.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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