Developer Dambuster Studios
Publisher Deep Silver
Format PC, PS4, PS5, Stadia, Xbox One, Xbox Series
Origin UK
Release February 3
More than eight years have passed since it was revealed at E3 2014, so you’d be forgiven for thinking Dead Island 2 was, well, dead. Since Techland parted ways with the Dead Island series to start work on its own zombie survival game, this sequel has gone through multiple sets of hands: first Yager Development, then Sumo Digital, and now, apparently finally, Deep Silver’s Dambuster Studios. The new developer is well aware of how the project is perceived: one of the very first things we hear in our preview presentation is the affirmation that this is not vapourware. That much, at least, we can confirm after getting our hands well and truly dirty with the game’s combat system.
Zombie games are no strangers to gore, naturally – the original game let you merrily lop off limbs and heads, while its cousins over on the Dying Light branch of the family tree are ripe bloodbags just waiting to be popped – but Dead Island 2 is pushing it further still. Hammers leave wet splats where distinguishing features used to be, while blades allow for more surgical removal. But it’s the interactions between flesh and fabric that really stand out. As our katana slashes away at a towering basketball-player zombie, its back turned, we can’t help but marvel at how the tank top comes away in strips to reveal the deep red gouges beneath. And then the head comes off.
Bu hikaye Edge UK dergisinin November 2022 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye Edge UK dergisinin November 2022 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image