Facebook Pixel GHOST IN THE MACHINE | Edge UK - puzzle-gaming - Bu hikayeyi Magzter.com'da okuyun
Magzter GOLD ile Sınırsız Olun

Magzter GOLD ile Sınırsız Olun

Sadece 9.000'den fazla dergi, gazete ve Premium hikayeye sınırsız erişim elde edin

$149.99
 
$74.99/Yıl

Denemek ALTIN - Özgür

GHOST IN THE MACHINE

Edge UK

|

April 2025

Uncovering the secrets of Animal Well, Tunic and UFO 50

- ALEX SPENCER

GHOST IN THE MACHINE

For the young Billy Basso, it was Super Mario Bros 3. "It was such a profound memory to me that I can still picture it to this day," the developer says, his eyes going a little softfocus. "I was at my neighbour's house - they used to babysit me when I was three or four years old - and they had a 13-inch CRT television sitting on their dining-room table, set up to play NES." On that TV, the neighbour demonstrated a trick. "It's maybe the third stage, and you have to get on the white block and hold down for a while," Basso says, "and it drops you down into the background, behind the set dressing of the level." Waiting there, in this place that breaks the established rules of 2D space, is a treasure chest. And inside, the Warp Whistle, allowing the player to disrupt the natural flow of Mario levels. "It was like this weird breakthrough in my little brain," Basso says.

The influence of this formative moment can be traced throughout the developer's entire career. Even during his time making medical training games at Chicago's Level Ex, Basso couldn't resist hiding little Easter eggs inside of endoscopy simulators. "There was this one case where you'd remove a nail from someone's lungs," he explains.

Your equipment included forceps to tug it free, and "an APC gun" for cauterising the wound; he programmed a shader so that, if the APC was aimed at the nail, an electrical charge would arc to it "like the Force lightning from Star Wars". Since it wasn't medically accurate, he was told to remove it, but Basso was pleased with the effect he'd made.

Edge UK'den DAHA FAZLA HİKAYE

Edge UK

Edge UK

IMITATION GAME

This AI thinks she's a person. Do you choose to kill her dream?

time to read

7 mins

July 2026

Edge UK

Edge UK

Mouse: PI For Hire

Look at the bottom third of the screen, in almost any given frame of Mouse: PI For Hire, and you'll find developer Fumi Games wearing its influences on its sleeve — or rather, what extends from them.

time to read

4 mins

July 2026

Edge UK

Edge UK

Will: Follow The Light

There is a big difference between not being able to solve a puzzle and not being able to understand what a puzzle is asking you to do.

time to read

4 mins

July 2026

Edge UK

Edge UK

Dosa Divas

Isn't this precisely the passionless enshittification of cookery the game's heroes are meant to be resisting?

time to read

4 mins

July 2026

Edge UK

Edge UK

AN AUDIENCE WITH... JENOVA CHEN

The designer synonymous with games as art on 20 years of Thatgamecompany

time to read

13 mins

July 2026

Edge UK

Edge UK

Tomodachi Life: Living The Dream

Shigeru Miyamoto, Donald Trump and Ganondorf walk into an ice-cream parlour. No, that’s not the setup to a joke, but a regular Tuesday afternoon in Tomodachi Life.

time to read

4 mins

July 2026

Edge UK

Edge UK

Pragmata

It's somewhat ironic, given the game's subject matter, that the AI of its would-be Terminators is severely limited

time to read

7 mins

July 2026

Edge UK

Edge UK

Replaced

Replaced's opening 30 minutes show enormous promise. You play as Reach, an advanced, coldly rational artificial intelligence accidentally implanted into the body and brain of its human creator.

time to read

4 mins

July 2026

Edge UK

Edge UK

Mixtape

Even as it feels increasingly like a relic, the concept of the mixtape endures.

time to read

4 mins

July 2026

Edge UK

Edge UK

D-TOPIA

A perfect world? Just don't forget to smile

time to read

3 mins

July 2026

Listen

Translate

Share

-
+

Change font size