Amanita Design has, a cynic might say, made its game again. There is no denying that the Czech studio’s output tends to hew to a particular formula, each individual title distinguishing itself via tone and theme more than structure or systems. As (almost) always, there is a diminutive character onscreen and you, the player, are their omnipotent ally, directing them via a pointer, and otherwise prodding and pulling at various pieces of the environment as you trial-and-error your way to solving their current predicament.
Amanita Design has, then, made its game again. But it has also not, since Phonopolis is its first properly three-dimensional world. More significantly it’s the first in which its characters communicate in an intelligible language (unlike, say, the furious nonsense of Chuchel). For the most part, it’s one particular voice you’ll hear: the entertaining inner monologue of inquisitive protagonist Felix, who, after a work mishap, discovers a set of noise-cancelling headphones. These allow him to block out the regime’s orders – piped through loudspeakers installed across the land – which have turned most of the populace into mindless drones. With news that the so-called ‘absolute tone’ is set to brainwash the remainder, he becomes an unwitting revolutionary. Oh, yes, it’s the studio’s first political game, too.
Bu hikaye Edge UK dergisinin June 2024 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye Edge UK dergisinin June 2024 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
CHANTS OF SENNAAR
How Babel helped a world of stealth become a world of words
MEGHNA JAYANTH
Around the industry in eight games: one writer's journey through indie to triple-A and back again.
Tom Clancy's Splinter Cell: Blacklist
Sam Fisher's final outing is also his most enigmatic
Post Script
How low should a boss go?
TWO POINT STUDIOS
How a new studio rose from the ashes of Lionhead success not simulated
RAIDERS OF THE ARCHIVE
Wolfenstein-style shootouts are just a small part of the picture in MachineGames' maximalist Indy game
SPLITGATE 2
If it ain't broke, don't fix Split
KINGDOM COME: DELIVERANCE II
A bigger, better - and funnier Bohemian rhapsody
Narrative Engine
Write it like you stole it
The Outer Limits
Journeys fo the farthest reaches of interactive entertainment