The gag, involving two pirates vehemently denying any of the so-called ‘science’ on scurvy, shows that designer Ron Gilbert wants his game to fit in the present day. This is a Monkey Island that has a hint system. A Monkey Island with a controller setup that won’t break your fingers. But it’s also very much a game that tries to capture the essence of a journey that started all the way back in 1990, a story it’s now set to finish.
Return To Monkey Island begins with a tutorial that runs through the game’s rather simple systems. You have one button for talking and one for interacting with items – the game decides automatically whether you can look at, use or take the item in question. Thanks to a visual aid, you also immediately know when you can’t use an item with something, and all usable items in an environment are marked clearly. If you’re accustomed to an older generation of point-and-click games, it can almost seem a little too obvious to know everything that’s available to you straight away, but it also removes the frustration of randomly clicking around a screen in the hope of coming across something important.
Bu hikaye Edge UK dergisinin December 2022 sayısından alınmıştır.
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Bu hikaye Edge UK dergisinin December 2022 sayısından alınmıştır.
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