Moai.games
Retro Gamer|Issue 242
Indie developer Matt Sephton has a passion for Spotting monolithic human figures in videogames
Moai.games

Matt Sephton has a passion for video games – indeed, he’s recently developed a handful for the Playdate handheld console. He also loves the massive megalith Moai statues at Easter Island and he adores lists. So forgive him for indulging all three interests with a website that lists the 671 videogames (and counting) that include Moai in some way. We spoke to him to find out more.

What do you like about Moai?

I've always been fascinated with the world’s ancient wonders such as the Pyramids Of Giza, the Hanging Gardens Of Babylon, and of course Moai. Around 2010, I’d just moved house and saw a relatively small Moai for sale in a garden center. I thought it would look cool on display at home!

When did you first start noticing Moai appearing in video games?

For as long as I've been playing games, back to my formative years on Atari ST and SNES. I distinctly remember spotting Moai in the final stage of Pang, one of my all-time favorite games. I used to have the backgrounds from that game appear as postcards on my computer screensaver.

Why did you create Moai. games? 

I’ve been contributing to the Video Game Soda Machine Project (vgsmproject.com) since 2016 and I’d spoken to prof Jess Morrissette about doing something similar with my list of Moai in videogames. It took me almost a year to get around to it but procrastination on a rainy weekend tipped the balance and made me buy a domain name and put the site live.

How many games from the site have you discovered?

Bu hikaye Retro Gamer dergisinin Issue 242 sayısından alınmıştır.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

Bu hikaye Retro Gamer dergisinin Issue 242 sayısından alınmıştır.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

RETRO GAMER DERGISINDEN DAHA FAZLA HIKAYETümünü görüntüle
Cabela's Dangerous Hunts 2009
Retro Gamer

Cabela's Dangerous Hunts 2009

Initially debuting on the PC in 1998,games began appearing on consoles from 2001 with the release of Cabela's Big Game Hunter: Ultimate Challenge for Sony's PlayStation.

time-read
1 min  |
Issue 267
ModRetro Chromatic
Retro Gamer

ModRetro Chromatic

Meet the new handheld aiming to provide the ultimate Game Boy experience

time-read
4 dak  |
Issue 267
ULTIMATE GUIDE Project Rub
Retro Gamer

ULTIMATE GUIDE Project Rub

OF ALL THE GAMES THAT LAUNCHED WITH THE NINTENDO DS, NONE WERE AS INVENTIVE, CHARMING, OR OVERLOOKED AS PROJECT RUB. TWENTY YEARS LATER, SONIC TEAM'S DS DEBUT REMAINS ONE OF THE SYSTEM'S MOST ENJOYABLE AND ENDEARING GAMES

time-read
5 dak  |
Issue 267
Wii Balance Board
Retro Gamer

Wii Balance Board

During the era of the DS and Wii, Nintendo didn't just want to sell games consoles - it wanted to sell the dream that self-improvement could be fun, whether you were exercising your mind in Dr Kawashima's Brain Training or your body with Wii Sports.

time-read
1 min  |
Issue 267
THE MAKING OF JACKIE CHAN STUNTMASTER
Retro Gamer

THE MAKING OF JACKIE CHAN STUNTMASTER

MOST GAMES WITH A REAL PERSON'S NAME IN THE TITLE HAVE ACTUALLY VERY LITTLE TO DO WITH THEM. BUT THERE ARE SOME STARS WHOSE INFLUENCE ON A GAME GOES FAR BEYOND THEIR FACE AND VOICE. ONE OF THE MOST IMPORTANT OF THESE IS THE GREAT ACTION GOD HIMSELF: JACKIE CHAN

time-read
9 dak  |
Issue 267
Future Classic
Retro Gamer

Future Classic

Modern games you'll still be playing in years to come

time-read
4 dak  |
Issue 267
SUPER VEHICLE-001 METAL SLUG TACTICS
Retro Gamer

SUPER VEHICLE-001 METAL SLUG TACTICS

SNK'S METAL SLUG SERIES IS ONE OF THE MOST ICONIC RUN-AND-GUNS AROUND WITH A LEGACY AS RICH AS ITS METICULOUS 2D ART. SO WHAT CONVINCED SNK TO GREENLIGHT AN ISOMETRIC TACTICAL RPG? WE SPEAK TO LEIKIR STUDIO'S CREATIVE DIRECTOR AURÉLIEN LOOS TO FIND OUT MORE

time-read
4 dak  |
Issue 267
MAGAZINE CRAFT PAUL DAVIES
Retro Gamer

MAGAZINE CRAFT PAUL DAVIES

In the first of a brand-new series, we interview the game journalists behind the most iconic gaming magazines of the past. We kick off by speaking to Paul Davies about his time as editor of CVG. We discuss the videogames that hooked him growing up, his time in the industry, and how he became an unlikely hero in revamping the iconic multiformat mag

time-read
10+ dak  |
Issue 267
THE MAKING OF Wizardry PROVING GROUNDS OF THE MAD OVERLORD
Retro Gamer

THE MAKING OF Wizardry PROVING GROUNDS OF THE MAD OVERLORD

THE CREATORS OF THE INFLUENTIAL 1981 RPG WHICH WENT ON TO INSPIRE COUNTLESS TITLES, FROM DRAGON QUEST TO FINAL FANTASY EXPLAIN HOW IT HAD ITS ORIGIN IN SOME OF THE EARLIEST ONLINE EXPERIENCES, AND WAS ONE OF THE FIRST COMPUTER GAMES TO COME IN A BOX

time-read
8 dak  |
Issue 267
20 Years of The NINTENDODS
Retro Gamer

20 Years of The NINTENDODS

NINTENDO'S QUIRKY HARDWARE DESIGN MAY HAVE RAISED A FEW EYEBROWS TWO DECADES AGO, BUT THE BRILLIANT GAMES IT ENABLED DREW IN PLAYERS REGARDLESS OF AGE OR GENDER. RETRO GAMER SPEAKS TO THE PEOPLE WHO MADE, SOLD AND DEVELOPED GAMES FOR THE DS AS WE CELEBRATE THE BEST-SELLING HANDHELD EVER

time-read
10+ dak  |
Issue 267