THE MAKING OF JACKIE CHAN STUNTMASTER
Retro Gamer|Issue 267
MOST GAMES WITH A REAL PERSON'S NAME IN THE TITLE HAVE ACTUALLY VERY LITTLE TO DO WITH THEM. BUT THERE ARE SOME STARS WHOSE INFLUENCE ON A GAME GOES FAR BEYOND THEIR FACE AND VOICE. ONE OF THE MOST IMPORTANT OF THESE IS THE GREAT ACTION GOD HIMSELF: JACKIE CHAN
PAUL KAUTZ
THE MAKING OF JACKIE CHAN STUNTMASTER

For decades, the name Jackie Chan has been synonymous not only with top-notch action, but also with an extra dose of slapstick. So it’s no surprise that the name has appeared on a number of game boxes over the last 40 years already (see the Rumble In The Box panel for more on that) – but none bigger than Jackie Chan Stuntmaster.

According to the game’s original developer Ian Verchere, Stuntmaster was planned as a Jackie Chan game from the very beginning, “I’ve always been a huge fan of Jackie’s films, and there are scenes from Armor Of God II: Operation Condor that could easily have been taken directly from Super Mario 64 levels. The pitch for me was simple: replace the Italian plumber with the most famous action movie star in the world. It didn’t need to be more complicated than that – make an excellent action platformer that captures the humour and physicality of Jackie Chan.”

This idea was met with some scepticism by the management of Radical Entertainment, but Ian soon pulled the ultimate rabbit out of the hat: the man himself! “The process was surprisingly simple: we basically called Jackie Chan up through his management, and the deal for exclusive rights to his animated likeness came together really quickly.” Which, according to Ian, wasn’t as expensive as you might think, given Jackie’s extremely high profile at the time, “I can’t say exactly, but it wasn’t more than $500,000.” And Jackie was more involved in the game than you might expect – more on that in the Mr Nice Superstar panel.

Bu hikaye Retro Gamer dergisinin Issue 267 sayısından alınmıştır.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

Bu hikaye Retro Gamer dergisinin Issue 267 sayısından alınmıştır.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

RETRO GAMER DERGISINDEN DAHA FAZLA HIKAYETümünü görüntüle
Cabela's Dangerous Hunts 2009
Retro Gamer

Cabela's Dangerous Hunts 2009

Initially debuting on the PC in 1998,games began appearing on consoles from 2001 with the release of Cabela's Big Game Hunter: Ultimate Challenge for Sony's PlayStation.

time-read
1 min  |
Issue 267
ModRetro Chromatic
Retro Gamer

ModRetro Chromatic

Meet the new handheld aiming to provide the ultimate Game Boy experience

time-read
4 dak  |
Issue 267
ULTIMATE GUIDE Project Rub
Retro Gamer

ULTIMATE GUIDE Project Rub

OF ALL THE GAMES THAT LAUNCHED WITH THE NINTENDO DS, NONE WERE AS INVENTIVE, CHARMING, OR OVERLOOKED AS PROJECT RUB. TWENTY YEARS LATER, SONIC TEAM'S DS DEBUT REMAINS ONE OF THE SYSTEM'S MOST ENJOYABLE AND ENDEARING GAMES

time-read
5 dak  |
Issue 267
Wii Balance Board
Retro Gamer

Wii Balance Board

During the era of the DS and Wii, Nintendo didn't just want to sell games consoles - it wanted to sell the dream that self-improvement could be fun, whether you were exercising your mind in Dr Kawashima's Brain Training or your body with Wii Sports.

time-read
1 min  |
Issue 267
THE MAKING OF JACKIE CHAN STUNTMASTER
Retro Gamer

THE MAKING OF JACKIE CHAN STUNTMASTER

MOST GAMES WITH A REAL PERSON'S NAME IN THE TITLE HAVE ACTUALLY VERY LITTLE TO DO WITH THEM. BUT THERE ARE SOME STARS WHOSE INFLUENCE ON A GAME GOES FAR BEYOND THEIR FACE AND VOICE. ONE OF THE MOST IMPORTANT OF THESE IS THE GREAT ACTION GOD HIMSELF: JACKIE CHAN

time-read
9 dak  |
Issue 267
Future Classic
Retro Gamer

Future Classic

Modern games you'll still be playing in years to come

time-read
4 dak  |
Issue 267
SUPER VEHICLE-001 METAL SLUG TACTICS
Retro Gamer

SUPER VEHICLE-001 METAL SLUG TACTICS

SNK'S METAL SLUG SERIES IS ONE OF THE MOST ICONIC RUN-AND-GUNS AROUND WITH A LEGACY AS RICH AS ITS METICULOUS 2D ART. SO WHAT CONVINCED SNK TO GREENLIGHT AN ISOMETRIC TACTICAL RPG? WE SPEAK TO LEIKIR STUDIO'S CREATIVE DIRECTOR AURÉLIEN LOOS TO FIND OUT MORE

time-read
4 dak  |
Issue 267
MAGAZINE CRAFT PAUL DAVIES
Retro Gamer

MAGAZINE CRAFT PAUL DAVIES

In the first of a brand-new series, we interview the game journalists behind the most iconic gaming magazines of the past. We kick off by speaking to Paul Davies about his time as editor of CVG. We discuss the videogames that hooked him growing up, his time in the industry, and how he became an unlikely hero in revamping the iconic multiformat mag

time-read
10+ dak  |
Issue 267
THE MAKING OF Wizardry PROVING GROUNDS OF THE MAD OVERLORD
Retro Gamer

THE MAKING OF Wizardry PROVING GROUNDS OF THE MAD OVERLORD

THE CREATORS OF THE INFLUENTIAL 1981 RPG WHICH WENT ON TO INSPIRE COUNTLESS TITLES, FROM DRAGON QUEST TO FINAL FANTASY EXPLAIN HOW IT HAD ITS ORIGIN IN SOME OF THE EARLIEST ONLINE EXPERIENCES, AND WAS ONE OF THE FIRST COMPUTER GAMES TO COME IN A BOX

time-read
8 dak  |
Issue 267
20 Years of The NINTENDODS
Retro Gamer

20 Years of The NINTENDODS

NINTENDO'S QUIRKY HARDWARE DESIGN MAY HAVE RAISED A FEW EYEBROWS TWO DECADES AGO, BUT THE BRILLIANT GAMES IT ENABLED DREW IN PLAYERS REGARDLESS OF AGE OR GENDER. RETRO GAMER SPEAKS TO THE PEOPLE WHO MADE, SOLD AND DEVELOPED GAMES FOR THE DS AS WE CELEBRATE THE BEST-SELLING HANDHELD EVER

time-read
10+ dak  |
Issue 267