Raised on movies, his parents encouraging him to watch them by himself from a young age, Hideo Kojima quickly turned to making his own short films. He yearned to become a professional filmmaker – but ultimately joined the games industry and took his first job at Konami in 1986.
After working on Penguin Adventure, an into-the-screen racer with platforming elements, Kojima got to implement his cinematic inspirations in 1987’s Metal Gear, the stealth action pioneer’s gameplay based on what he’d seen in 1963’s Steve McQueen-starring blockbuster The Great Escape. After directing that breakthrough, he eyed something with far greater connections to the silver screen: Snatcher.
Narratively a mixture of Blade Runner, The Terminator and Invasion Of The Body Snatchers, Snatcher sets its story in 2042 (later ports updating this to 2047), in the fictional Japanese city of Neo Kobe. Here, after the ‘Catastrophe’ of 1991 which killed 80% of the Eurasian population, not to mention actual World War III breaking out in 2005, mankind is facing its greatest and gravest crisis.
A strange bio-roid lifeform is killing people in Neo Kobe and taking their places. They strike in the winter months, their purpose and origin a mystery. To combat this threat to Neo Kobe and the world, a new police force is established: the Judgement Uninfected Naked Kind And Execute Rangers (aka the Japanese Undercover Neuro-Kinetic Elimination Rangers in the English-language release of the game). These Junkers are Snatcher’s Blade Runners; and the Snatchers themselves, its Terminator-like body snatchers.
Bu hikaye Retro Gamer dergisinin Issue 263 sayısından alınmıştır.
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Bu hikaye Retro Gamer dergisinin Issue 263 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
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Rock Band Unplugged
WHO NEEDS PLASTIC PERIPHERALS?
Super Woden GP II
In a world where additional extras are often hidden behind microtransactions and downloadable content it’s rather refreshing to find a game that comes loaded with an obscene amount of extras.
THE MAKING OF MICKEY MANIA
THERE WERE SEVERAL GAMES ON THE MEGA DRIVE FEATURING THE WORLD'S MOST FAMOUS MOUSE, SOME VERY GOOD (CASTLE OF ILLUSION), SOME VERY BAD (FANTASIA). AND THEN THERE WAS MICKEY MANIA, AN IMPRESSIVE TECHNICAL SHOWCASE FROM TRAVELLER'S TALES
PARKER BROS
BY USING ITS CONTACTS IN THE ENTERTAINMENT SECTOR AND FORMIDABLE MARKETING CLOUT, PARKER BROTHERS BROUGHT TITLES LIKE STAR WARS: THE EMPIRE STRIKES BACK, SPIDER-MAN AND FROGGER TO THE ATARI 2600 AND ITS RIVALS. RETRO GAMER HIGHLIGHTS THE FIRM’S BEST RELEASES
SNATCHER
AS HIDEO KOJIMA HAS BECOME A RARE CELEBRITY IN THE GAMING WORLD, SO HIS OLDER WORKS ARE INCREASINGLY REVISITED. BUT HIS 1988 CYBERPUNK ADVENTURE SNATCHER IS ALMOST UNPLAYABLE TODAY, LEGALLY, AND ONLY RECEIVED ONE ENGLISH PORT – WHICH HAS ONLY INCREASED ITS CULT APPEAL, AND COST
ULTIMATE GUIDE TARGET:RENEGADE
THE CITY STREETS ARE NEVER SAFE FOR LONG, ESPECIALLY IN THE DELIGHTFUL-SOUNDING SCUMVILLE, WHERE IT'S KILL OR BE KILLED. JOIN US AS WE REVEAL HOW WITH TARGET: RENEGADE, OCEAN SOFTWARE RETOLD THE STORY OF A VENGEFUL VIGILANTE AND CREATED ONE OF THE BEST EVER 8-BIT BRAWLERS
THE MAKING OF Trivial Pursuit
IN 1986, A SMALL SOFTWARE HOUSE ON THE VERGE OF BANKRUPTCY LICENSED THE WORLD’S BIGGEST BOARD GAME FOR HOME COMPUTERS. IT CHANGED DOMARK – AND THE UK GAMES INDUSTRY – FOREVER
Donkey Kong
ABRIDGED TOO FAR?
THE SPECTRUM
IT’S ONE OF THE MOST ICONIC HOME COMPUTERS EVER MADE, AND IT’S BACK IN PLUG-AND-PLAY FORM. WE SPEAK TO THE PEOPLE BEHIND IT TO FIND OUT WHY IT’S TAKEN SO LONG, AND GET A CHANCE TO GIVE OUR FIRST IMPRESSIONS AHEAD OF LAUNCH