While many of us have fond memories of the Intellivision, the brand has seen some rough years recently – most notably through its use for the Amico, a much-delayed console that many have written off as vapourware. That has come to an end though, as Atari has bought the rights to the Intellivision brand and many of its games. “Our decision to purchase the Intellivision brand was an easy one. There is a lot of value in the brand as well as the game IP we acquired. Together they fit very nicely within our business strategy,” says Atari’s David Lowey.
The deal is notable because the Intellivision was Mattel Electronics’ competitor to the Atari 2600, arguably the first major competitor that the company faced.
"The reaction to the deal that brought Intellivision into the Atari family has been very positive. Intellivision fans have seen the care with which we have been reviving the Atari brand, so they have been largely positive about the transition and hopeful for the future," says David.
"Everyone seems to want their favourite platform to get the Atari 50 treatment by Digital Eclipse and hardware releases like the 2600+." Though fans have been known to cling to old rivalries, David tells us that this isn't the case here.
Bu hikaye Retro Gamer dergisinin Issue 261 sayısından alınmıştır.
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Bu hikaye Retro Gamer dergisinin Issue 261 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
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Rock Band Unplugged
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THERE WERE SEVERAL GAMES ON THE MEGA DRIVE FEATURING THE WORLD'S MOST FAMOUS MOUSE, SOME VERY GOOD (CASTLE OF ILLUSION), SOME VERY BAD (FANTASIA). AND THEN THERE WAS MICKEY MANIA, AN IMPRESSIVE TECHNICAL SHOWCASE FROM TRAVELLER'S TALES
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BY USING ITS CONTACTS IN THE ENTERTAINMENT SECTOR AND FORMIDABLE MARKETING CLOUT, PARKER BROTHERS BROUGHT TITLES LIKE STAR WARS: THE EMPIRE STRIKES BACK, SPIDER-MAN AND FROGGER TO THE ATARI 2600 AND ITS RIVALS. RETRO GAMER HIGHLIGHTS THE FIRM’S BEST RELEASES
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THE MAKING OF Trivial Pursuit
IN 1986, A SMALL SOFTWARE HOUSE ON THE VERGE OF BANKRUPTCY LICENSED THE WORLD’S BIGGEST BOARD GAME FOR HOME COMPUTERS. IT CHANGED DOMARK – AND THE UK GAMES INDUSTRY – FOREVER
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IT’S ONE OF THE MOST ICONIC HOME COMPUTERS EVER MADE, AND IT’S BACK IN PLUG-AND-PLAY FORM. WE SPEAK TO THE PEOPLE BEHIND IT TO FIND OUT WHY IT’S TAKEN SO LONG, AND GET A CHANCE TO GIVE OUR FIRST IMPRESSIONS AHEAD OF LAUNCH