THE HISTORY OF RAI DEN
Retro Gamer|Issue 248
THE RAIDEN GAMES HAVE LEFT A PROFOUND LEGACY IN THE SHOOTING GAME GENRE SINCE THE VERY FIRST DEBUTED IN 1990. IT’S A SERIES THAT HAS NEVER BEEN AFRAID TO CARVE ITS OWN PATH. AND IT ISN’T YET DONE
WILL FREEMAN
THE HISTORY OF RAI DEN

When the first Raiden game arrived in Japan’s game centers in 1990, it wasn’t an immediate hit. And yet it was the beginning of a series that would leave a remarkable legacy in the 2D shooter genre, and beyond.

Make no mistake, the first Raiden went on to be a grand success. But on release, developer Seibu Kaihatsu was still making a name for itself. In fact, the team had begun their life making shmups, with 1983’s Stinger and the following year’s Scion. They’d explored the form yet again with 1987’s Air Raid. But the team had found more success elsewhere, with the likes of gallery shooters such as Empire City 1931 and its spiritual successor of sorts, Dynamite Duke. The latter was far from a flop, but so significant was its development cost, with Seibu creating its own arcade hardware system for the game, it struggled to deliver healthy returns.

The Seibu team longed for more success. And they couldn’t help but notice that 2D shooters – commonly STGs (Shooting Games) in Japanese arcade parlance – were enjoying snowballing popularity at the time, as well as being relatively inexpensive to produce. As such, the team chose to focus on developing a new shooter. As noted in the materials that came with the 2006 superplay DVD The Aces High Raiden, Raiden’s inception was ultimately a financial decision; a deviation from the original plan. And yet it became an icon.

Bu hikaye Retro Gamer dergisinin Issue 248 sayısından alınmıştır.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

Bu hikaye Retro Gamer dergisinin Issue 248 sayısından alınmıştır.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

RETRO GAMER DERGISINDEN DAHA FAZLA HIKAYETümünü görüntüle
EVERCADE EXPANDS
Retro Gamer

EVERCADE EXPANDS

We go hands-on with Blaze’s upcoming releases

time-read
3 dak  |
Issue 263
Rock Band Unplugged
Retro Gamer

Rock Band Unplugged

WHO NEEDS PLASTIC PERIPHERALS?

time-read
2 dak  |
Issue 263
Super Woden GP II
Retro Gamer

Super Woden GP II

In a world where additional extras are often hidden behind microtransactions and downloadable content it’s rather refreshing to find a game that comes loaded with an obscene amount of extras.

time-read
3 dak  |
Issue 263
THE MAKING OF MICKEY MANIA
Retro Gamer

THE MAKING OF MICKEY MANIA

THERE WERE SEVERAL GAMES ON THE MEGA DRIVE FEATURING THE WORLD'S MOST FAMOUS MOUSE, SOME VERY GOOD (CASTLE OF ILLUSION), SOME VERY BAD (FANTASIA). AND THEN THERE WAS MICKEY MANIA, AN IMPRESSIVE TECHNICAL SHOWCASE FROM TRAVELLER'S TALES

time-read
9 dak  |
Issue 263
PARKER BROS
Retro Gamer

PARKER BROS

BY USING ITS CONTACTS IN THE ENTERTAINMENT SECTOR AND FORMIDABLE MARKETING CLOUT, PARKER BROTHERS BROUGHT TITLES LIKE STAR WARS: THE EMPIRE STRIKES BACK, SPIDER-MAN AND FROGGER TO THE ATARI 2600 AND ITS RIVALS. RETRO GAMER HIGHLIGHTS THE FIRM’S BEST RELEASES

time-read
1 min  |
Issue 263
SNATCHER
Retro Gamer

SNATCHER

AS HIDEO KOJIMA HAS BECOME A RARE CELEBRITY IN THE GAMING WORLD, SO HIS OLDER WORKS ARE INCREASINGLY REVISITED. BUT HIS 1988 CYBERPUNK ADVENTURE SNATCHER IS ALMOST UNPLAYABLE TODAY, LEGALLY, AND ONLY RECEIVED ONE ENGLISH PORT – WHICH HAS ONLY INCREASED ITS CULT APPEAL, AND COST

time-read
5 dak  |
Issue 263
ULTIMATE GUIDE TARGET:RENEGADE
Retro Gamer

ULTIMATE GUIDE TARGET:RENEGADE

THE CITY STREETS ARE NEVER SAFE FOR LONG, ESPECIALLY IN THE DELIGHTFUL-SOUNDING SCUMVILLE, WHERE IT'S KILL OR BE KILLED. JOIN US AS WE REVEAL HOW WITH TARGET: RENEGADE, OCEAN SOFTWARE RETOLD THE STORY OF A VENGEFUL VIGILANTE AND CREATED ONE OF THE BEST EVER 8-BIT BRAWLERS

time-read
5 dak  |
Issue 263
THE MAKING OF Trivial Pursuit
Retro Gamer

THE MAKING OF Trivial Pursuit

IN 1986, A SMALL SOFTWARE HOUSE ON THE VERGE OF BANKRUPTCY LICENSED THE WORLD’S BIGGEST BOARD GAME FOR HOME COMPUTERS. IT CHANGED DOMARK – AND THE UK GAMES INDUSTRY – FOREVER

time-read
9 dak  |
Issue 263
Donkey Kong
Retro Gamer

Donkey Kong

ABRIDGED TOO FAR?

time-read
1 min  |
Issue 263
THE SPECTRUM
Retro Gamer

THE SPECTRUM

IT’S ONE OF THE MOST ICONIC HOME COMPUTERS EVER MADE, AND IT’S BACK IN PLUG-AND-PLAY FORM. WE SPEAK TO THE PEOPLE BEHIND IT TO FIND OUT WHY IT’S TAKEN SO LONG, AND GET A CHANCE TO GIVE OUR FIRST IMPRESSIONS AHEAD OF LAUNCH

time-read
10+ dak  |
Issue 263