The new MacBook Pro 13-inch (M1, 2020) is one of the most exciting laptops Apple has ever made for designers. For the first time ever, the company is using its own chips for a MacBook – the M1 chip.
By having control over the hardware and software of the MacBook Pro 13- inch (it runs the new macOS Big Sur, which has been built to take full advantage of the M1 chip), Apple is promising big things, including increased performance, faster boot times and longer battery life.
It also promises that the new MacBook Pro can run all of your favourite creative applications, either with new versions made for the M1 architecture (Apple’s Final Cut Pro, GarageBand and other creative programs all have M1 versions, while Photoshop has been updated with an M1 version), or via Apple’s Rosetta 2 tool, which effectively enables almost any existing Mac application to run on the M1 MacBook Pro.
Perhaps most exciting of all, though, macOS Big Sur can also run iOS apps. This gives you access to thousands of apps and games, including many of the best iPhone apps for creatives.
BANG FOR NO MORE BUCKS
One thing we’ve liked seeing Apple do recently is launch new versions of products for the same price the previous model launched for, and it’s done it again. This MacBook’s starting price of £1,299 is the same the earlier MacBook Pro 13-inch launched for. So for the same money, you’re getting new and improved hardware. The base model of the MacBook Pro 13-inch (M1, 2020) has the M1 chip, which comprises an eight-core CPU and eight-core GPU, along with a 256GB SSD and 8GB of unified memory.
Diese Geschichte stammt aus der February 2021-Ausgabe von ImagineFX.
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Diese Geschichte stammt aus der February 2021-Ausgabe von ImagineFX.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
Jan Wessbecher
Dominic Carter talks to the visual artist about creating his own comic and why sketchbooks are great for creative experiments
Kyounghwan Kim
The Korean character concept artist speaks to Dominic Carter about staying open to ideas and the value of drawing regularly
Slawek Fedorczuk
Dominic Carter talks to the concept artist about what keeps him motivated and the advantages of using physical sketchbooks.
Raquel M. Varela
Raquel is inspired by magic, fantasy and fairy tales. She loves designing female characters from distant worlds. \"My greatest reference is Loish's art, thanks to her I learned to draw the movement and fluidity I like to convey.\"
Estrela Lourenço
Estrela is a children's book author and illustrator. Her work is influenced by her background in character animation and storyboards for clients such as Cartoon Network, and she channels comic strips like Calvin and Hobbes.
Daria Widermanska
Daria, also known as Anako, has been drawing for as long as she can remember. Inspired by Disney and classic anime, she loves creating new characters and often finds that a single sketch can spark a unique story.
Allen Douglas
Allen has been painting professionally since 1994 for the publishing and gaming industries. Inspired by folklore, he distorts the size, relationships and environments of animals, and calls his paintings 'unusual wildlife'.
Thaddeus Robeck
Thaddeus has been drawing from the moment he could hold a pencil, but it was the 2020 lockdowns that gave him the time to focus on honing his skills.
DRAW FASCINATING SYMBOLIC ARTWORK
Learn how JULIÁN DE LA MOTA creates a composition from his imagination with a focus on crafting figures, volumetric modelling, and light and shadow
First Impressions
The artist talks about his journey into the mythological world