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Escape Zoom
The Isklander trilogy mixes detective games, video calls and immersive theatre
HEAVENLY BODIES
Ladies and gentlemen, we are floating in space
PHANTOM ABYSS
A game about survival where you run toward the ghosts
Ring of Steel
How a small Sheffield indie was entrusted with the future of boxing videogames
FAR CRY 6
Taking a stealthy look inside Ubisoft’s revolutionary guerrilla thriller
Gabe gear
Steam Deck: can Valve’s portable PC succeed where Steam Machines failed?
THE ARTFUL ESCAPE
Is this sci-firock opera bound for the big time?
The wisdom of crowds
With its ScavLab tech, Improbable is designing for 10,000 players at once
WEIRD WEST
A cowboy RPG from a team that has earned its spurs
Unreliable Narrator
Exploring stories in games and the art of telling tales
ELDEN RING
When we heard, around the time of its announcement, that Elden Ring was going to be essentially “open-world Dark Souls”, we weren’t entirely confident in the summary. Because isn’t that precisely what Dark Souls fans would ask for? And when did get fans get what they want? (And, in the rare cases that it happens, when have the results stood up to close scrutiny?) And yet here we are looking forward to one of 2022’s biggest games delivering pretty much everything Dark Souls devotees yearn for: screen-filling bosses, endlessly rewarding character builds, secrets by the sackful – plus magic, multiplayer and a whole lot more besides.
STARFIELD
Perhaps the two most important words of Microsoft’s showcase came just a few minutes in, at the end of a teaser for Bethesda’s next open-world epic: ‘Xbox exclusive’. It wasn’t the only time we would see them, but this was the moment it became crystal clear that Microsoft would never have spent $7.5bn on the studio behind Skyrim and Fallout if it didn’t plan to keep at least some of its output to itself.
Trigger Happy
Shoot first, ask questions later
REDFALL
Which is fortunate, because learning that this team is working on an open-world co-op shooter with vampires is frankly disappointing. There was no shortage of Left-4-Dead-alike at this year’s show and, at first glance, it doesn’t seem like a structure that plays to Arkane’s strengths. But then we consider that the Austin team’s previous project was Mooncrash, a Prey expansion that pushed the immersive sim into Roguelike territory – not to mention Deathloop’s exciting experiments with multiplayer – and Redfall makes sense as an evolution of this lineage, rather than simply a comfortable repetition.
SECRET WEAPON
Could Naraka: Bladepoint be the surprise challenger to break the battle royale stalemate?
THE LEGEND OF ZELDA: BREATH OF THE WILD 2
As Nintendo’s own press site calls it, Sequel To The Legend Of Zelda: Breath Of The Wild cannot have its official title unveiled just yet, because it might give too much away – a clue to something significant about this much-anticipated successor.
COLLECTED WORKS GLEN SCHOFIELD
The artist-turned-producer reflects on 30 years with very little dead space
DISPATCHES Dialogue
Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins a 12-month Xbox Game Pass Ultimate membership
ARTISAN CRAFTS
Has wood ever been this good?
SONG IN THE SMOKE
17-Bit’s VR survival game takes us into the prehistoric wilds
KENA: BRIDGE OF SPIRITS
Heading into the woods with Ember Lab’s breezy action-adventure
TAKING FLIGHT
A world-first hands-on with Jett: The Far Shore, as Superbrothers’ sci-fi adventure prepares for lift-off
INSTRUMENTS OF DESTRUCTION
Red Faction’s tech lead brings the house down once more
Journey's End
Naoki Yoshida looks ahead to Final Fantasy XIV’s Endwalker expansion, and the future beyond
New dawn
Halo Infinite’s former creative director on how he’s getting the band back together
Store wars
Epic vs Apple feels like the beginning, not the end, of a shake-up in digital distribution
Trigger Happy
Shoot first, ask questions later
Unreliable Narrator
Exploring stories in games and the art of telling tales
How Can Gaming Get Greener?
And are the UK industry’s attempts to tackle the climate crisis enough?
THE GAME KITCHEN
How a small group of friends brought beautiful nightmares to life with their blood, sweat and tears