CATEGORIES

Sin & Punishment: Successor Of The Skies
Edge

Sin & Punishment: Successor Of The Skies

How Treasure came out all guns blazing for its last big game

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8 mins  |
December 2021
KITFOX GAMES
Edge

KITFOX GAMES

The Montreal indie on boyfriends, Dwarf Fortress, and avoiding overwork

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9 mins  |
December 2021
THE SECOND COMING
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THE SECOND COMING

In 1999, Sony launched what would become the best-selling game console of all time. These are the stories of the people on the ground

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10+ mins  |
December 2021
Marvel's Guardians Of The Galaxy
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Marvel's Guardians Of The Galaxy

Can Eidos Montreal get the best out of the MCU’s misfits?

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4 mins  |
November 2021
Psychonauts 2
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Psychonauts 2

The upside of such a large cast is having more brains to probe – and some of them have multiple segments

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10+ mins  |
November 2021
HALO INFINITE
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HALO INFINITE

After six years, is 343 ready to finish the fight?

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6 mins  |
November 2021
CHARLES GAMES
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CHARLES GAMES

The small Czech developer making videogame history

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8 mins  |
November 2021
Verses mode
Edge

Verses mode

From Wordsworth to Grand Theft Auto V: the unexpected crossover between poetry and videogames

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10+ mins  |
November 2021
ALTER EGO
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ALTER EGO

How tackling the Marvel universe revealed an unexpected new side of the XCOM team

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10+ mins  |
November 2021
Bastion
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Bastion

Looking back at the debut game that laid the blueprint for Hades

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8 mins  |
November 2021
STAR POWER
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STAR POWER

How a Hollywood studio became the most exciting force in games

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10+ mins  |
November 2021
SAINTS ROW
Edge

SAINTS ROW

No dildo bats, please, we’re millennials

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6 mins  |
November 2021
THE MAKING OF CREAKS
Edge

THE MAKING OF CREAKS

How a Czech art-school project became an eight-year labour of love

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10+ mins  |
November 2021
The trouble with game development
Edge

The trouble with game development

The Activision Blizzard harassment and discrimination lawsuit has repercussions for the industry as a whole

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10+ mins  |
November 2021
Escape Zoom
Edge

Escape Zoom

The Isklander trilogy mixes detective games, video calls and immersive theatre

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5 mins  |
October 2021
HEAVENLY BODIES
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HEAVENLY BODIES

Ladies and gentlemen, we are floating in space

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4 mins  |
October 2021
PHANTOM ABYSS
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PHANTOM ABYSS

A game about survival where you run toward the ghosts

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4 mins  |
October 2021
Ring of Steel
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Ring of Steel

How a small Sheffield indie was entrusted with the future of boxing videogames

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5 mins  |
October 2021
Edge

FAR CRY 6

Taking a stealthy look inside Ubisoft’s revolutionary guerrilla thriller

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4 mins  |
October 2021
Gabe gear
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Gabe gear

Steam Deck: can Valve’s portable PC succeed where Steam Machines failed?

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4 mins  |
October 2021
THE ARTFUL ESCAPE
Edge

THE ARTFUL ESCAPE

Is this sci-firock opera bound for the big time?

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6 mins  |
October 2021
The wisdom of crowds
Edge

The wisdom of crowds

With its ScavLab tech, Improbable is designing for 10,000 players at once

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10 mins  |
October 2021
WEIRD WEST
Edge

WEIRD WEST

A cowboy RPG from a team that has earned its spurs

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6 mins  |
October 2021
Unreliable Narrator
Edge

Unreliable Narrator

Exploring stories in games and the art of telling tales

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4 mins  |
September 2021
ELDEN RING
Edge

ELDEN RING

When we heard, around the time of its announcement, that Elden Ring was going to be essentially “open-world Dark Souls”, we weren’t entirely confident in the summary. Because isn’t that precisely what Dark Souls fans would ask for? And when did get fans get what they want? (And, in the rare cases that it happens, when have the results stood up to close scrutiny?) And yet here we are looking forward to one of 2022’s biggest games delivering pretty much everything Dark Souls devotees yearn for: screen-filling bosses, endlessly rewarding character builds, secrets by the sackful – plus magic, multiplayer and a whole lot more besides.

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2 mins  |
September 2021
STARFIELD
Edge

STARFIELD

Perhaps the two most important words of Microsoft’s showcase came just a few minutes in, at the end of a teaser for Bethesda’s next open-world epic: ‘Xbox exclusive’. It wasn’t the only time we would see them, but this was the moment it became crystal clear that Microsoft would never have spent $7.5bn on the studio behind Skyrim and Fallout if it didn’t plan to keep at least some of its output to itself.

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2 mins  |
September 2021
Trigger Happy
Edge

Trigger Happy

Shoot first, ask questions later

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3 mins  |
September 2021
REDFALL
Edge

REDFALL

Which is fortunate, because learning that this team is working on an open-world co-op shooter with vampires is frankly disappointing. There was no shortage of Left-4-Dead-alike at this year’s show and, at first glance, it doesn’t seem like a structure that plays to Arkane’s strengths. But then we consider that the Austin team’s previous project was Mooncrash, a Prey expansion that pushed the immersive sim into Roguelike territory – not to mention Deathloop’s exciting experiments with multiplayer – and Redfall makes sense as an evolution of this lineage, rather than simply a comfortable repetition.

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1 min  |
September 2021
SECRET WEAPON
Edge

SECRET WEAPON

Could Naraka: Bladepoint be the surprise challenger to break the battle royale stalemate?

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10 mins  |
September 2021
THE LEGEND OF ZELDA: BREATH OF THE WILD 2
Edge

THE LEGEND OF ZELDA: BREATH OF THE WILD 2

As Nintendo’s own press site calls it, Sequel To The Legend Of Zelda: Breath Of The Wild cannot have its official title unveiled just yet, because it might give too much away – a clue to something significant about this much-anticipated successor.

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2 mins  |
September 2021