“The environments are cluttered, bustling, and convincingly lived-in”
PC Gamer US Edition|December 2021
Falling in love with the Arcology, the setting for cyberpunk shooter THE ASCENT
ANDY KELLY
“The environments are cluttered, bustling, and convincingly lived-in”

Man, Night City left me cold. As a fan of dark future cities, I was excited to explore the streets of Cyberpunk 2077’s setting. But the closer I looked the more I stopped believing in it as an actual place. Which is the opposite of the experience I had with The Ascent, a new action RPG made by a tiny 11-person indie team made up of veteran game designers.

The Ascent is set in The Arcology, which is essentially an entire city squeezed into a monolithic skyscraper. It’s a vast, multi-tiered metropolis. It’s derivative, sure, but rendered with such fidelity and style that I found it hard to care. It’s honestly mind-blowing how good it looks, and the sheer depth of detail impressed me way more than Night City ever did—a real achievement for an isometric shooter.

Diese Geschichte stammt aus der December 2021-Ausgabe von PC Gamer US Edition.

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Diese Geschichte stammt aus der December 2021-Ausgabe von PC Gamer US Edition.

Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.