Bulwark: Falconeer Chronicles
Edge UK|June 2024
Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about. 
Bulwark: Falconeer Chronicles

For those who aren’t, it’s the practice of combining pieces from separate model kits to create something unique – such as the way Industrial Light & Magic’s model-makers took pieces from car, plane and train kits and combined them with everyday objects to create some of Star Wars’ most distinctive ship designs. It’s a form of model-making that prioritises experimentation, in other words, and it’s easy to see how this practice inspired the design of Bulwark: Falconeer Chronicles. As a city-builder, this is a game about combining pieces from different factions to create one bustling whole – a process that results in visually spectacular settlements.

Set in the same universe as 2020’s The Falconeer, Bulwark sees you explore The Great Ursee, an oceanic planet shattered by war. Abandoned houses cling to cliff edges, statues loom from the waters below, and fragments of civilisation struggle to survive amid the vast oceans. It’s a disquieting setting, but one that also invites exploration. The haunting beauty of its ruins offers a source of inspiration when building: the dome of an abandoned naval base, for instance, might prove a useful foundation for a towering fortress.

Diese Geschichte stammt aus der June 2024-Ausgabe von Edge UK.

Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.

Diese Geschichte stammt aus der June 2024-Ausgabe von Edge UK.

Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.

WEITERE ARTIKEL AUS EDGE UKAlle anzeigen
HENRY HALFHEAD
Edge UK

HENRY HALFHEAD

Where's your head at?

time-read
2 Minuten  |
April 2025
CROTEAM
Edge UK

CROTEAM

How a gaggle of football fans became the self-appointed national dev team of Croatia

time-read
7 Minuten  |
April 2025
TEMPEST RISING
Edge UK

TEMPEST RISING

Heading to the future for a very '90s war

time-read
2 Minuten  |
April 2025
Sid Meier's Civilization VII
Edge UK

Sid Meier's Civilization VII

Anyone who's engaged with Sid Meier's strategy series during its 34-year existence knows that the most exhilarating turns in a game are the initial ones. Sure, the mid-game can be an absorbing juggling act, requiring you to manage diplomatic crises and placate the citizens of a sprawling empire, while choreographing your battalions' advance into enemy territory.

time-read
6 Minuten  |
April 2025
HEAVY HITTER
Edge UK

HEAVY HITTER

Doom looks to the past for its biggest and weightiest iteration yet

time-read
10+ Minuten  |
April 2025
Darkest Dungeon II
Edge UK

Darkest Dungeon II

Having marvelled at Red Hook's leftfield approach to sequel-making in E385's review, Darkest Dungeon II's Kingdoms DLC was always going to pique our interest.

time-read
2 Minuten  |
April 2025
ASSASSIN'S CREED: SHADOWS
Edge UK

ASSASSIN'S CREED: SHADOWS

Ubisoft's signature series finds itself at a crossroads. After Valhalla concluded Assassin's Creed's trilogy-length RPG pivot back in 2020, it was three years - which felt like an eternity for this once-annual series - before Mirage arrived, with its promise of a return to the concept's stealthgame roots, and no pretence to the scale of its immediate predecessors.

time-read
5 Minuten  |
April 2025
THE MAKING 0F... ARCO
Edge UK

THE MAKING 0F... ARCO

How a ramshackle gang of indie developers formed over three continents to produce an epic reverse western

time-read
10 Minuten  |
April 2025
DEATH HOWL
Edge UK

DEATH HOWL

A gloomy deckbuilding odyssey and an accidental Soulslike

time-read
3 Minuten  |
April 2025
Sludge Life
Edge UK

Sludge Life

Peer through the haze to discover a game that makes you ask some surprisingly sharp questions

time-read
6 Minuten  |
April 2025