For those who aren’t, it’s the practice of combining pieces from separate model kits to create something unique – such as the way Industrial Light & Magic’s model-makers took pieces from car, plane and train kits and combined them with everyday objects to create some of Star Wars’ most distinctive ship designs. It’s a form of model-making that prioritises experimentation, in other words, and it’s easy to see how this practice inspired the design of Bulwark: Falconeer Chronicles. As a city-builder, this is a game about combining pieces from different factions to create one bustling whole – a process that results in visually spectacular settlements.
Set in the same universe as 2020’s The Falconeer, Bulwark sees you explore The Great Ursee, an oceanic planet shattered by war. Abandoned houses cling to cliff edges, statues loom from the waters below, and fragments of civilisation struggle to survive amid the vast oceans. It’s a disquieting setting, but one that also invites exploration. The haunting beauty of its ruins offers a source of inspiration when building: the dome of an abandoned naval base, for instance, might prove a useful foundation for a towering fortress.
Denne historien er fra June 2024-utgaven av Edge UK.
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Denne historien er fra June 2024-utgaven av Edge UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart