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ULTIMATE GUIDE GHOSTBUSTERS

Retro Gamer

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Issue 247

YOU MIGHT THINK SOMEONE TRYING TO BOLT THIS MOVIE LICENCE ONTO A CAR COMBAT GAME WOULDN'T HAVE A GHOST OF A CHANCE, BUT DAVID CRANE MADE IT WORK. WE LOOK BACK AT A GAME THAT, DESPITE THE ODDS, CAPTURED THE SPIRIT OF ITS SOURCE MATERIAL

- NICK THORPE

ULTIMATE GUIDE GHOSTBUSTERS

The great thing about Ghostbusters is that if you ask people about the film, they’ll each highlight a different iconic aspect of it. The theme tune is obviously a classic, but people might also talk about the Stay-Puft Marshmallow Man, Slimer, the Ecto-1 car or the need not to cross the streams. For some reason though, Peter Venkman’s brilliance as a businessman rarely comes up. Despite that, David Crane’s take on Ghostbusters has strategic resource allocation at its core and has become one of the best-remembered film licences of its era.

That’s actually pretty impressive – although it was based on one of the most popular movies of its era, Ghostbusters wasn’t exactly guaranteed an easy ride with players. It’s truly amazing to think about how old some received gaming wisdom is, and suspicion of licensed games can be traced back to just a few years after they were introduced in the late-Seventies. After suffering through games like ET: The Extra Terrestrial on the Atari 2600, players quickly realised that big names can be used to sell some truly half-baked software.

The problem is that although movie licences can be commercially valuable, they often come with conditions that actively detract from the development process and Ghostbusters was definitely a great example of that. At a time when Activision would normally take nine months to make a game, the

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As a frequent importer of Dreamcast games, I came to love a small studio called G.Rev.

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GAMING 101

Adam Barnes formulates the perfect gaming education for his kids

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FORMULA 1 97

PLATFORM: PLAYSTATION » RELEASED: 1997 » CHEAT TYPE: SECRET STAGE » CHEAT COMPLEXITY: VERY HIGH

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ALIEN SYNDROME

REMEMBER THE BACK OF THE ARCADE, WHERE THE NOT-SO-FLASHY COIN-OPS LURKED IN THE DARKNESS, WAITING TO BE DISCOVERED? BACK IN 1987, THIS IS WHERE YOU'D LIKELY HEAR A BLOODCURDLING FEMALE SCREAM THAT COULD BELONG TO ONLY ONE GAME...

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A MULTITUDE OF MEGA MAGAZINES

Marc Jowett holds the front pages with his impressive Sega magazine collection

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THE MAKING OF EARTHWORM JIM 2

THERE AREN'T THAT MANY GAMES THAT CAN CALL THEMSELVES \"ONE OF THE CRAZIEST ADVENTURES OF ALL TIME\". EARTHWORM JIM 2 IS DEFINITELY ONE OF THE TOP THREE CANDIDATES

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KNUCKLES' CHAOTIX

Released on Sega's 32X add-on for the Mega Drive, Knuckles' Chaotix is a colourful 2D platformer that introduced some unique gameplay elements and new characters, as well as giving Knuckles his only ever starring role

time to read

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Evercade Multi-Game Cartridges

BLAZE ENTERTAINMENT FINISHES 2025 WITH A BANG

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ENIGMATIC EXCAVATIONS

GAMES ARE OFTEN CANCELLED, AND THIS WAS ESPECIALLY TRUE IN THOSE TURBULENT EARLY YEARS OF THE UK VIDEOGAMES INDUSTRY. MOST DEVELOPERS WOULD EXPERIENCE A FEW, BUT ENIGMA VARIATIONS AND THE OWNERS' SUBSEQUENT COMPANIES HAD MORE THAN THEIR FAIR SHARE. IT'S TIME TO DISCOVER WHY

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Issue 280

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It's-a me, Pauline!

My daughter turned 16 this year, which means I've officially entered the stage of parenthood where anything I say is answered with eye-rolling. It also means I've been thinking a lot about when she was small - specifically the time she inadvertently sent me on one of the strangest, most meaningful missions of my life.

time to read

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