The great thing about Ghostbusters is that if you ask people about the film, they’ll each highlight a different iconic aspect of it. The theme tune is obviously a classic, but people might also talk about the Stay-Puft Marshmallow Man, Slimer, the Ecto-1 car or the need not to cross the streams. For some reason though, Peter Venkman’s brilliance as a businessman rarely comes up. Despite that, David Crane’s take on Ghostbusters has strategic resource allocation at its core and has become one of the best-remembered film licences of its era.
That’s actually pretty impressive – although it was based on one of the most popular movies of its era, Ghostbusters wasn’t exactly guaranteed an easy ride with players. It’s truly amazing to think about how old some received gaming wisdom is, and suspicion of licensed games can be traced back to just a few years after they were introduced in the late-Seventies. After suffering through games like ET: The Extra Terrestrial on the Atari 2600, players quickly realised that big names can be used to sell some truly half-baked software.
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Denne historien er fra Issue 247-utgaven av Retro Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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EVERCADE EXPANDS
We go hands-on with Blaze’s upcoming releases
Rock Band Unplugged
WHO NEEDS PLASTIC PERIPHERALS?
Super Woden GP II
In a world where additional extras are often hidden behind microtransactions and downloadable content it’s rather refreshing to find a game that comes loaded with an obscene amount of extras.
THE MAKING OF MICKEY MANIA
THERE WERE SEVERAL GAMES ON THE MEGA DRIVE FEATURING THE WORLD'S MOST FAMOUS MOUSE, SOME VERY GOOD (CASTLE OF ILLUSION), SOME VERY BAD (FANTASIA). AND THEN THERE WAS MICKEY MANIA, AN IMPRESSIVE TECHNICAL SHOWCASE FROM TRAVELLER'S TALES
PARKER BROS
BY USING ITS CONTACTS IN THE ENTERTAINMENT SECTOR AND FORMIDABLE MARKETING CLOUT, PARKER BROTHERS BROUGHT TITLES LIKE STAR WARS: THE EMPIRE STRIKES BACK, SPIDER-MAN AND FROGGER TO THE ATARI 2600 AND ITS RIVALS. RETRO GAMER HIGHLIGHTS THE FIRM’S BEST RELEASES
SNATCHER
AS HIDEO KOJIMA HAS BECOME A RARE CELEBRITY IN THE GAMING WORLD, SO HIS OLDER WORKS ARE INCREASINGLY REVISITED. BUT HIS 1988 CYBERPUNK ADVENTURE SNATCHER IS ALMOST UNPLAYABLE TODAY, LEGALLY, AND ONLY RECEIVED ONE ENGLISH PORT – WHICH HAS ONLY INCREASED ITS CULT APPEAL, AND COST
ULTIMATE GUIDE TARGET:RENEGADE
THE CITY STREETS ARE NEVER SAFE FOR LONG, ESPECIALLY IN THE DELIGHTFUL-SOUNDING SCUMVILLE, WHERE IT'S KILL OR BE KILLED. JOIN US AS WE REVEAL HOW WITH TARGET: RENEGADE, OCEAN SOFTWARE RETOLD THE STORY OF A VENGEFUL VIGILANTE AND CREATED ONE OF THE BEST EVER 8-BIT BRAWLERS
THE MAKING OF Trivial Pursuit
IN 1986, A SMALL SOFTWARE HOUSE ON THE VERGE OF BANKRUPTCY LICENSED THE WORLD’S BIGGEST BOARD GAME FOR HOME COMPUTERS. IT CHANGED DOMARK – AND THE UK GAMES INDUSTRY – FOREVER
Donkey Kong
ABRIDGED TOO FAR?
THE SPECTRUM
IT’S ONE OF THE MOST ICONIC HOME COMPUTERS EVER MADE, AND IT’S BACK IN PLUG-AND-PLAY FORM. WE SPEAK TO THE PEOPLE BEHIND IT TO FIND OUT WHY IT’S TAKEN SO LONG, AND GET A CHANCE TO GIVE OUR FIRST IMPRESSIONS AHEAD OF LAUNCH