The pop-culture artist on bus-stop brawling, arcade stardom and the game that almost made him go bald
Dave White is a Liverpudlian artist who has been hailed as “the UK’s Andy Warhol”. A key player in the ‘sneaker art’ movement of the early 2000s, his work has led to several collaborations with Nike, including the release of his own version of the classic Air Max 95. Currently based in Dorset, his rural environs have sparked a recent professional interest in wildlife – but as a visit to his studio reveals, there’s still plenty of time for games out in the sticks.
What’s your earliest gaming memory?
I was seven years old, in Southport, where there was a skatepark that I would go to every day in the summer holidays. This guy rolled up with a big box on wheels, unwrapped it, all these crazy alien graphics on the side – Space Invaders. I’d never seen anything like it before. He plugged it in, and that was it. That was me done.
This was before games were available in the home. You had to go out and find them, right?
Arcades started to open – The Golden Goose in Southport, Las Vegas in Liverpool. I got a pound a week in pocket money, and we’d go out on Saturday mornings. I would play Tron; it’s one of my favourite arcade games of all time, I can still remember a lot of the patterns for the light cycles.
Esta historia es de la edición April 2018 de Edge.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición April 2018 de Edge.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image