Serenity FORGE
Founded 2014
Employees 40
Key staff Zhenghua Yang (CEO), Kevin Zhang (CBO), Frigyes Rácz (publishing director)
URL www.serenityforge.com
Selected softography Where The Water Tastes Like Wine, Doki Doki Literature Club Plus!
Current projects Roman Sands Re:Build, Centum, Slay The Princess: The Pristine Cut
To say that a videogame can change someone’s life – let alone save it – might sound a tad hyperbolic. But for Zhenghua Yang, head of developer and boutique publisher Serenity Forge, it’s true in the most literal sense. Yang, more commonly known as ‘Z’ (with the American pronunciation), suffers from chronic refractory idiopathic thrombocytopenic purpura, a rare autoimmune disease, from which he almost died at the age of 18.
That experience is retold in Yang’s, and Serenity Forge’s, first game, Loving Life. It’s a short nonfictional visual novel, the writing both affecting and unflinching, as it follows young student Yang from studying in his campus dorm to, suddenly, lying in a hospital bed – where he was given a pen and paper to write his will, with doctors not expecting him to survive the night. He made it, of course, but was told: “You’re probably going to die in the next couple of days. And then it was maybe two more weeks, a couple months, half a year.” He spent the next two years in hospital. “I just got traumatised, I suppose,” he recalls. “It was a really dark time, probably the worst time I’ve had in my life.”
Esta historia es de la edición Christmas 2024 de Edge UK.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición Christmas 2024 de Edge UK.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart