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THE IMMORTAL LOCK
A massive, meaty game in a single horrific Quake map.
REET GOOD TIME
THANK GOODNESS YOU'RE HERE is a riotous recreation of Yorkshire
WRITE KNIGHT
Elder Scrolls Online's lead writer BILL SLAVICSEK on writing in-game literature
MYTHMAKING
Inside BLACK MYTH: WUKONG's four-year Journey to the West
BOMBS AWAY
The BORDERLANDS movie is a disastrous flop
A NEW WORLD
To build his digital planet, PUBG's Brendan Greene first had to build his own studio.
OLD HAND
For does familiarity matter more than specs?
"A harrowing dark fantasy about hapless, bright-eyed children"
Spelunking into hell with MADE IN ABYSS: BINARY STAR FALLING INTO DARKNESS
"I like Pillars of Eternity better than Baldur's Gate III"
PILLARS OF ETERNITY deserves a bigger space in the CRPG pantheon
MECH ME OVER
Move over Mario, here's mech-based platforming in ARMORED SHELL NIGHTJAR
KINGDOM COME: DELIVERANCE II
A bigger, better - and funnier Bohemian rhapsody
TWO POINT STUDIOS
How a new studio rose from the ashes of Lionhead success not simulated
MEGHNA JAYANTH
Around the industry in eight games: one writer's journey through indie to triple-A and back again.
Tom Clancy's Splinter Cell: Blacklist
Sam Fisher's final outing is also his most enigmatic
Post Script
How low should a boss go?
The Outer Limits
Journeys fo the farthest reaches of interactive entertainment
Narrative Engine
Write it like you stole it
SPLITGATE 2
If it ain't broke, don't fix Split
Trigger Happy
Shoot first, ask questions later
Independents' pay
With publishers dwindling and funding drying up, is your next favourite indie production at risk of dying on the vine?
RAIDERS OF THE ARCHIVE
Wolfenstein-style shootouts are just a small part of the picture in MachineGames' maximalist Indy game
Go north
How does A Maze’s first UK outing compare fo the Berlin original?
CHANTS OF SENNAAR
How Babel helped a world of stealth become a world of words
Donkey Kong
ABRIDGED TOO FAR?
ULTIMATE GUIDE TARGET:RENEGADE
THE CITY STREETS ARE NEVER SAFE FOR LONG, ESPECIALLY IN THE DELIGHTFUL-SOUNDING SCUMVILLE, WHERE IT'S KILL OR BE KILLED. JOIN US AS WE REVEAL HOW WITH TARGET: RENEGADE, OCEAN SOFTWARE RETOLD THE STORY OF A VENGEFUL VIGILANTE AND CREATED ONE OF THE BEST EVER 8-BIT BRAWLERS
THE MAKING OF Trivial Pursuit
IN 1986, A SMALL SOFTWARE HOUSE ON THE VERGE OF BANKRUPTCY LICENSED THE WORLD’S BIGGEST BOARD GAME FOR HOME COMPUTERS. IT CHANGED DOMARK – AND THE UK GAMES INDUSTRY – FOREVER
THE MAKING OF MICKEY MANIA
THERE WERE SEVERAL GAMES ON THE MEGA DRIVE FEATURING THE WORLD'S MOST FAMOUS MOUSE, SOME VERY GOOD (CASTLE OF ILLUSION), SOME VERY BAD (FANTASIA). AND THEN THERE WAS MICKEY MANIA, AN IMPRESSIVE TECHNICAL SHOWCASE FROM TRAVELLER'S TALES
SNATCHER
AS HIDEO KOJIMA HAS BECOME A RARE CELEBRITY IN THE GAMING WORLD, SO HIS OLDER WORKS ARE INCREASINGLY REVISITED. BUT HIS 1988 CYBERPUNK ADVENTURE SNATCHER IS ALMOST UNPLAYABLE TODAY, LEGALLY, AND ONLY RECEIVED ONE ENGLISH PORT – WHICH HAS ONLY INCREASED ITS CULT APPEAL, AND COST
EVERCADE EXPANDS
We go hands-on with Blaze’s upcoming releases
Rock Band Unplugged
WHO NEEDS PLASTIC PERIPHERALS?