Up to now these two sides of my career have remained separate, so I thought it would be fun to take one of my concepts and recreate her in glorious 3D. What’s more, I thought I’d share the process with you lucky readers, so you can do the same.
Now, we aren’t going to create an exact, one-for-one replication of the concept. As with anything that’s created in two dimensions, sometimes an exact 3D copy doesn’t look right. Instead we will take inspiration from its style and proportions to recreate the portrait using some of today’s top techniques, like the Arnold skin shader and Maya’s XGen tools to replicate the hair.
As you can imagine, this is a lengthy process, so I’ve tried to cover the key areas here, but for a more detailed tutorial please follow the accompanying videos.
01 GATHER YOUR REFERENCE
Before embarking on any project it’s essential to have a folder of reference at your disposal, but having these images readily available while you work can be troublesome. A great free application I use is Kuadro, (kruelgames.com/tools/kuadro). Not only can you position your reference material around your screen, but you can also store the layout for future use.
02 RECYCLE OLD MODELS
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