Modern MotoGP is in a golden era. 2021 saw eight different winners across 18 races, and so far this season we’ve had three different riders on the top step in four races, including two taking their maiden victories. It’s unpredictable, packed with talent and spectacle, and guaranteed entertainment every race. Naturally, then, the focus of Milestone’s licensed bike sim MotoGP 22 is the 2009 season.
An all-new mode, titled Nine: Season 2009, takes you back to a bygone era when Rossi, Lorenzo, Stoner, and Pedrosa jostled their 1,000cc machines around each other for the wins, by way of a documentary-style video series directed and narrated by filmmaker Mark Neale, and a series of challenges intertwined between them.
The challenges are straightforward, the objectives always focusing on either overtaking or gapping opponents. But you’re right there, among a full grid of 2009 riders, listening to a classic inline-four screaming its lungs out and looking for a gap between Rossi’s knee and the apex. Truthfully, for those with even a passing interest in the sport, that’s really enough.
That’s not to say Milestone shirks any responsibility in simulating the current season. As ever, all three categories of racing are present, correct and resplendent in 2022 liveries. And as ever, that lends a depth to its career mode that not even Codies’ F1 games can quite match. When you finally move up to the premier class you feel like you earned it, like there’s a story to how you got here. It remains the biggest pull of the series, even with the inclusion of the 2009 season playable doc this year.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios