Last month, I tried to assemble the worst party imaginable in fable-spinning RPG Wildermyth. This time around, I’m changing things. Literally. One of Wildermyth’s most fun features is that characters do more than gain loot and experience on their adventures, they can undergo complete physical transformations. They can sprout wings, turn into trees, become engulfed by magical flames. These moments represent Wildermyth at its most dramatic, and this month, I’m going to chase after them like a hobbit after their second breakfast.
That’s not the only cool feature of Wildermyth I’ll be exploring, but more on that later. First, it’s time to set the scene. We’re embarking on Wildermyth’s second campaign, The Enduring War, with three brand new wannabe heroes: a female warrior called Rothla Even, a male Hunter dubbed Talgaron Ollinknot, and a female Mystic, the pleasingly named Scraff Brightworth.
The story of the Enduring War revolves around the Morthagi, Wildermyth’s race of steampunk cyborgs who look like they were built by Caractacus Potts from Chitty Chitty Bang Bang after he got really into necromancy. The Enduring War kicks off when one of these creatures dashes through our heroes’ village, chased by a horde of slightly different-looking contraptions. Our heroes bravely defeat these skittering assemblages of cogs and bones, then abruptly decided to turn their ploughshares into swords, calling themselves ‘The Hawks of Time’, and setting off to look for a place called Softwyrm Forge.
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