Sound design, music composition, voice direction… Paul does it all, and pretty much anything else to do with audio that you can think of. He’s a free agent with experience in games, film, radio, advertising, and more; and he’s currently singlehandedly working on No Man’s Sky’s audio for Hello Games.
Paul had an unorthodox route into the game industry. Using a BBC course in TV directing as a springboard to radio work and composing, he went for a job interview at the now-defunct Perfect Entertainment, mainly for job interview practice. He didn’t get the job, but while he was there, he passed a tape of some of his self-written music to their composer. A week later, Paul signed on for unemployment benefits. An hour or so after this, his phone rang. It was the composer, who’d found him a job. Paul describes his break as very lucky, but also points out that sustaining his work as a career is “where the real work is”.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios