The US writer on TV Sonic versus classic Sonic and being a patient player.
Alan Denton is a writer for children’s TV, and was creative consultant and story editor for Cartoon Network’s warmly received Sonic Boom, the first cartoon series starring Sega’s mascot to be produced in almost a decade. Here, Denton shows why his involvement in the show was anything but coincidental.
How did you get the job on Sonic Boom?
I knew and had worked with Bill Freiberger, who they hired as head writer. When he told me I got the job on Sonic, I lit up and just started asking him a bunch of follow-up questions. “Is it classic Sonic? Is it modern Sonic? Is Big the Cat in it? Is Knuckles in it? Is Shadow in it?” And he was like, “I don’t know any of this yet.” (laughs) But that probably made him realise that maybe I’d be an asset.
Was Sonic one of your earliest gaming experiences, then?
I got the Genesis in 1992, which came bundled with Sonic 2. It was my primary system through elementary school. I did have an NES before a Genesis, but my family had an Atari 7800 before that – I must’ve been three years old playing that. The Atari 7800 actually came out in North America the same year as the NES; my grandparents had one, we went over to their house and then we had to have it.
ãã®èšäºã¯ Edge ã® February 2018 çã«æ²èŒãããŠããŸãã
7 æ¥éã® Magzter GOLD ç¡æãã©ã€ã¢ã«ãéå§ããŠãäœåãã®å³éžããããã¬ãã¢ã ã¹ããŒãªãŒã9,000 以äžã®éèªãæ°èã«ã¢ã¯ã»ã¹ããŠãã ããã
ãã§ã«è³Œèªè ã§ã ?  ãµã€ã³ã€ã³
ãã®èšäºã¯ Edge ã® February 2018 çã«æ²èŒãããŠããŸãã
7 æ¥éã® Magzter GOLD ç¡æãã©ã€ã¢ã«ãéå§ããŠãäœåãã®å³éžããããã¬ãã¢ã ã¹ããŒãªãŒã9,000 以äžã®éèªãæ°èã«ã¢ã¯ã»ã¹ããŠãã ããã
ãã§ã«è³Œèªè ã§ã? ãµã€ã³ã€ã³
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image