Has Ubisoft’s FPS reinvented itself in the American wilderness?
I sat front row while Dan Hay, the creative director for Far Cry 5, talked about visiting the place I grew up like it was another planet. And I guess it is. Montana, the setting for the next Far Cry, is one of the biggest states in the USA with one of the lowest populations. I remember when we broke a million – my dad texted me saying, ‘We’re big time now.’
Big is right. There’s so much empty space in Montana, it doesn’t always feel attached to the rest of the US – a perfect home for the strange. Montana is where the Church Universal and Triumphant started, a cult that performs eerie mantras to assure the stability of economies. Pinesdale is home to a Mormon sect that actively practices polygamy, just a short drive from Missoula, one of the more progressive cities in the state. And in recent years Whitefish became the begrudging home to Richard Spencer, an oft-punched figurehead in the resurgence of neo-Nazi sentiment. Montana is an easy place for communities to mobilise and hide in plain sight, some harmless, some clearly not.
That’s the thrust of Far Cry 5, set in the fictional Hope County, where a powerful cult takes root. During a preview event in Santa Monica, I got to see a bit of the game in action and talk to Dan Hay about how and why Far Cry is making the transition to a more domestic setting.
A QUIVER RUNS THROUGH IT
Videogames have been casting every race but caucasian as the bad guys for as long as I can remember, giving the player big guns and saying, ‘Go!’ in the foreign country of the week. But in Hope County, Montana, it’s you against the doomsday preppers of small-town America.
この記事は PC Gamer の August 2017 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です ? サインイン
この記事は PC Gamer の August 2017 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios