Hands-on with Shadow of War’s spider mercs and singing orcs
My goal was to siege a fortress, a massive castle with thick stone walls, battlements peaking into sharp points, each occupied by artillery units dropping curse bombs in big AOE circles on the dozens of fragile orc soldiers below. There’s quite a few of them in Shadow of War, and taking control of each will be a unique experience. That’s Monolith’s goal, at least.
LEAVING IT TO CHANCE
During my demo last week in Santa Monica, I played a fortress siege sequence – taking over a fortress led by an enemy overlord takes back the territory from Sauron’s forces, letting you to push further into another region, giving you a crack at another fortress and so on.
Fortress encounters all share a similar structure: you bring your army to their gates, charge, breach walls, take over capture points, and then bust down the front door and kill or subjugate the leader’s ugly ass. In most open world games, as you become more powerful, the process gets easier. In Shadow of War, that’s also mostly true. For instance, captains drop loot, which generate stats based on how they died – if an archer does the deed, you might get a new bow.
ãã®èšäºã¯ PC Gamer ã® August 2017 çã«æ²èŒãããŠããŸãã
7 æ¥éã® Magzter GOLD ç¡æãã©ã€ã¢ã«ãéå§ããŠãäœåãã®å³éžããããã¬ãã¢ã ã¹ããŒãªãŒã9,000 以äžã®éèªãæ°èã«ã¢ã¯ã»ã¹ããŠãã ããã
ãã§ã«è³Œèªè ã§ã ?  ãµã€ã³ã€ã³
ãã®èšäºã¯ PC Gamer ã® August 2017 çã«æ²èŒãããŠããŸãã
7 æ¥éã® Magzter GOLD ç¡æãã©ã€ã¢ã«ãéå§ããŠãäœåãã®å³éžããããã¬ãã¢ã ã¹ããŒãªãŒã9,000 以äžã®éèªãæ°èã«ã¢ã¯ã»ã¹ããŠãã ããã
ãã§ã«è³Œèªè ã§ã? ãµã€ã³ã€ã³
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a âstay-busyâ project by a small team at Black Isle Studios