Part-survival game, part-Elon Musk simulator
Mars, our dusty red neighbour, is in vogue at the moment, which might explain why Haemimont Games is leaving the banana republics of Tropico behind and heading off-world. Surviving Mars is a city-builder with a survival bent, where managing colonists’ sanity is as important as keeping their habitable domes in tiptop shape.
Despite a lighthearted announcement trailer, Haemimont CEO Gabriel Dobrev is quick to distance Surviving Mars from the studio’s jocular Caribbean property. “This is not Tropico,” he emphasises. Though it’s inspired by sci-fi and retro-futurism – most keenly felt in the habitats that evoke a ’60s take on colonising the stars – it’s taking a more grounded, serious approach to city-building.
“Our initial inspiration was from old-school movies,” he clarifies. “So it was a retro-future style. But we had to make it more practical. What we went for is reminiscent of those things, but at the same time it’s a modern take on them.”
この記事は PC Gamer の August 2017 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です ? サインイン
この記事は PC Gamer の August 2017 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios