Prey For The Gods
Xbox: The Official Magazine|March 2017

Standing on the shoulders of giants… and then stabbing them repeatedly

- Dave meikleham
Prey For The Gods

We’re gonna need a bigger boa… actually, keep your rickety fishing vessel. We’d be better off with a bazooka to battle the behemoths of this monster-slaying indie sandbox. It may not be the done thing to discuss beloved PlayStation classics ‘round these parts, but in this case, it’s impossible to ignore the 20-storey leviathan in the room. “There’s no doubt we’ve been heavily inspired by Shadow Of The Colossus,” admits No Matter Studios’ Brian Parnell.

An action adventure built around titanic boss battles? Tick. A mysterious, forbidden land (in this case a frigid island) to explore in lonely fashion? Tick. Copious climbing mechanics? All the ticks. It may be following in the jeep-sized footprints of a masterpiece, but the Colossus comparison isn’t something Parnell, or his two fellow founders of the teeny three-man studio are shying away from when it comes to Prey For The Gods.

この蚘事は Xbox: The Official Magazine の March 2017 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。

この蚘事は Xbox: The Official Magazine の March 2017 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。

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