Aliens: Fireteam Elite is dumb explosive fun – a swarm-based action game that’s derivative of both Left 4 Dead and Gears of War, but with a few nice touches of its own. It has that competent mid-budget feel that’s becoming identifiable as publisher Focus Home’s house style, with the sparse story and cheesy dialogue and NPCs who talk without opening their mouths.
It’s also very co-op-dependent, and how good a time you have will be dictated by whether you play alongside real people or the voiceless bots that stand in for them.
Set across four chapters of three missions each, the Fireteam campaign is a slideshow of distinctly ‘Alien’ environments. There’s the occasional pretty vista, but your traversal of these spaces is mostly flat and non-interactive. That’s not too much of a problem because you’ll probably be preoccupied with blasting away the hundreds of aliens streaming out of every environmental orifice.
These claustrophobic levels are functional, heightening the balls-to the-wall intensity as the walls and ceiling turn black with Xenos. Your fusillade of gunfire will cause aliens to stumble and roll, but even so they continue to charge you with hive-minded ferocity.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a âstay-busyâ project by a small team at Black Isle Studios