Oh Jesus Christ, what have you done?” ThomasChen978 wants to know why a dozen bodies and a couple horse corpses are piled onto the train tracks bordering St Denis. “You just murdered half the village.” “No,” I reply, “These are our bodies.” We’re on round two of growing the recursive corpse pile. My posse got the idea to jump in front of the train after a few rounds of ‘Lasso Your Friends And Toss Them Into The Sea’.
Red Dead Redemption 2 has its own bowling minigame, we explain to Chen in a roundabout way, his horror inverting into blissful awareness. Die in Red Dead Redemption 2’s shared open world and you’ll respawn fast enough to carry your own corpse around.
The guy lines up with us. As the train comes around again, another posse tries to take us out. Chen defends us, but doesn’t make it back to the tracks. He falls a few paces away, screaming. It’s a scene.
Red Dead Redemption 2 can be the biggest, dumbest videogame ball pit for impulsive children, a story about the forced dissolution of community, or a hiking simulator. It’s whatever you need it to be, and good at it too.
The mind-boggling detail making up the massive world of RDR2 speaks to an obsessive dedication to realism. Like how my friends’ characters flinch when I fire a gun near them, how animal carcasses decompose over time, how NPCs react to a muddy or bloody outfit accordingly, how busting through a doorway scares everyone on the other side.
It’s hard to believe RDR2 is so deep and wide and is also a cohesive thing. But for every unrehearsed multiplayer adventure, a couple of disconnects or crashes to desktop. Rockstar’s best story yet is intermittently filtered through a slideshow of frame hitches and freezes. It took a week following launch for any of this to be addressed.
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BITING BACK
The tooth is out there in adventure TEETH OF GLASS
SMOKE ALARM
THE INVISIBLE SMOKE FACTORY is back in a Flash
MECH ME OVER
Move over Mario, here's mech-based platforming in ARMORED SHELL NIGHTJAR
"I like Pillars of Eternity better than Baldur's Gate III"
PILLARS OF ETERNITY deserves a bigger space in the CRPG pantheon
"A harrowing dark fantasy about hapless, bright-eyed children"
Spelunking into hell with MADE IN ABYSS: BINARY STAR FALLING INTO DARKNESS
THE IMMORTAL LOCK
A massive, meaty game in a single horrific Quake map.
NEW MANOEUVRES
Building a dedicated sim racing space in an average family house
OVERWATCH 2
Save me space girl.
REET GOOD TIME
THANK GOODNESS YOU'RE HERE is a riotous recreation of Yorkshire
THE PLUCKY SQUIRE
How many games let you make friends with a MtG card?