Talking to friends and colleagues about a new Call of Duty is never the same as our banter about other games. As an annual series defined by incremental changes to a formula, nitpicking is ingrained in the discourse. That’s certainly the case for Call of Duty: Black Ops – Cold War, a good game that falls short of its predecessor. Instead of being undermined by unforgivable sins, it’s an accumulation of smaller flaws, like how guns feel or maps flow.
Despite welcome adjustments to Create-a-Class and a fun (if brief ) campaign, Call of Duty has been a lot better before. In fact, a better Call of Duty game released last year – the free-to-play battle royale madness of Call of Duty: Warzone.
Warzone’s longevity makes Cold War a harder sell. There is no longer a single de facto CoD. As of December, Activision has unified progression across Warzone and Cold War with shared ranks, weapons, battle passes, and cosmetics. A rank gained in one will automatically carry into the other. Both games have prominent main menu buttons that launch into the other, seamlessly bringing your party along as well. By merging into a strange FPS homunculus, Call of Duty is, in its own way, evolving into a single service game hub with Warzone at its centre.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a âstay-busyâ project by a small team at Black Isle Studios