Grand Master Kai looms over my crew via hologram like a Greek cyber gold. It’s our bi-monthly report and he’s not happy. Our Inquisitor’s desire to procure knowledge about the Nurgle plague has accelerated its spread, and he wants to know who’s responsible. Do I cover up for Inquisitor Vakir and piss off Brother Ectar, or do I throw Vakir under the bus? Whatever I do, someone will be unhappy, and that will have knock-on effects.
I go for the third option: tell the Grand Master that the mission is going exactly as planned. He buys it, and seeing as we’re doing so well in our campaign (which we’re really not) he diverts our requisitions and armoury access to some other chapter that needs them more. My reluctance to attribute blame has meant I’ve stayed onside with my crewmates, but have also ensured that the next two months of our campaign are going to be particularly gruelling.
And here I was thinking that Daemonhunters would be a straightforward turn-based tactics game, content to tweak those sturdy XCOM foundations for the marketable mythos of Warhammer 40,000. Yes, you’ll spend most of your time on the battlefield, hopping between planets in four-man squads to combat a cosmic pox propagated by the Plague God Nurgle, but while Daemonhunters executes its combat very well, it also succeeds at all the stuff between the missions.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a âstay-busyâ project by a small team at Black Isle Studios