Five years on and The Witcher 3: Wild Hunt remains, in quiet defiance, at the top of our Steam libraries and perpetually ready to play – a testament to the ambition and sticktoitiveness of the studio that built it. But if you thought that meant CD Projekt Red stopped innovating for even a second, think again. The developer has been continuously adapting and building a new set of tools for what’s to come. When it launches this November, Cyberpunk 2077 is promising to deliver something even bigger, the culmination of years of work on an ever-evolving engine by a team that simply refuses to sit still. “The engine is like a living organism, almost like a cellular automata,” Krzysztof Krzyscin, technical art director, CD Projekt Red, says, “constantly evolving, mutating, and expanding from its initial set of branches.” The engine in question is CD Projekt Red’s proprietary REDengine, which made its first appearance with The Witcher 2: Assassins of Kings, and the cellular automata is in reference to mathematician John Conway’s Game of Life, a zero-player game that follows a collection of cells that evolve and adapt in response to a simple set of four rules, and thus do not require human interaction. What these two things share is their ability to continuously adapt – both the cellular automata and the REDengine are in a constant state of flux.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a âstay-busyâ project by a small team at Black Isle Studios